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Forums - Gaming - Farcry 4 is 1080p 30fps in PS4

SubiyaCryolite said:
Nem said:
SubiyaCryolite said:
curl-6 said:

If 3rd parties can't sell on Wii U, they have themselves to blame for not producing desirable enough products.


Say it enough times and it will become true.


It is true. The fail at creating a product that appeals at the target audience is a marketing fail. 

If you make and sell a product like soap in electronics shops, its probably not gonna sell so well. Are you gonna say its the electronics shop's fault? 

Tell me why a title like TTGs The Walking Dead which would make for a good fit with the gamepad is not on the Wii U? This game is on Android, iOS, OSX, PS3, PC,360,PS4,Vita AND XBox One. If they can sell a game on 9 platforms just fine why cant they sell on wii U? Are "standards" that much higher? What "marketing fail"' has the publisher made for them to skip the Wii U entirely? Seriously think about that.

I remember one developer for a game though not the name  mentioning that the installbase for the console was a deciding factor for considering the worth developing for. I still don't buy that stuff. But if it's the true basis it's sad.



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Xenostar said:
walsufnir said:


Doesn't make it a lot easier in terms of calculations.

It does actually thats the main reason there identical, because there just instanced.


Not necessarily. From a computational point the CPU has to calculate these NPCs no matter what texture they get to "wear". This is stuff to the GPU. Not that the GPU doesn't have to do a lot of *calculation* itself with texturing itself, btw.



walsufnir said:
Xenostar said:
walsufnir said:


Doesn't make it a lot easier in terms of calculations.

It does actually thats the main reason there identical, because there just instanced.


Not necessarily. From a computational point the CPU has to calculate these NPCs no matter what texture they get to "wear". This is stuff to the GPU. Not that the GPU doesn't have to do a lot of *calculation* itself with texturing itself, btw.

you didnt specify CPU, instancing over unique models makes a big differnce to the GPU



curl-6 said:
SubiyaCryolite said:
Poor sales are the reason why 3rd party support is so bad on the Wii U. Several games truly can't be ported over because of hardware limitations. Game's like Unity and Arkham Knight wouldnt be possible on the Wii U without severe downgrading and heavy rewriting of engines which isn't practical at all. I think honest and objective people can at least agree to that. Then you have games like Destiny, Borderlands and Isolation which could have run on the Wii U but sold poorly regardless. I mean the Walking Dead is available on all platforms (even Android and iOS) so the Wii Us returns must be terrible for them to avoid it. You could say 3rd party's hate Nintendo or Nintendo gamers have higher standards but those sound like shallow excuses to me.

If 3rd parties can't sell on Wii U, they have themselves to blame for not producing desirable enough products.

What about the games released on Wii U that have excelled on other consoles?



Xenostar said:
walsufnir said:
Xenostar said:
walsufnir said:


Doesn't make it a lot easier in terms of calculations.

It does actually thats the main reason there identical, because there just instanced.


Not necessarily. From a computational point the CPU has to calculate these NPCs no matter what texture they get to "wear". This is stuff to the GPU. Not that the GPU doesn't have to do a lot of *calculation* itself with texturing itself, btw.

you didnt specify CPU, instancing over unique models makes a big differnce to the GPU


It's a question of what you are doing and how you are doing it. "Unique" doesn't mean you have completely unique models - texturing alone can make a big difference while it's still the same "model".

Either way, rendering so many NPCs is computationally complex and of course it steals a lot of your computing resources which are freed if you have a game like Tomb Raider or Uncharted.



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there is no problem as long as game delivers



SubiyaCryolite said:
curl-6 said:

It's not the consumer's job to give their money unconditionally, the developer has to earn it.

Or the developer could simply take their product to where its appreciated

And miss out on a potential buyer base.



Train wreck said:
Nem said:
 


It is true. The fail at creating a product that appeals at the target audience is a marketing fail. 

If you make and sell a product like soap in electronics shops, its probably not gonna sell so well. Are you gonna say its the electronics shop's fault? 

Im sure a "nintendo only" target audience is not really worth pursuing...at least to anyone outside Nintendo.  This isn't 1991.


That is your opinion and beyond the case. If you make a product for the Wii U you must aim it at its audience to make a profit.

What you are saying is that since you dont know how to do it, you should dismiss its potencial. That is just admission of inability, wich should be nothing to be ashamed of. Each company plays to its strong points to create their own products. But, just because some can't do it, it doesnt mean that its not doable.

SubiyaCryolite said:
 

Tell me why a title like TTGs The Walking Dead which would make for a good fit with the gamepad is not on the Wii U? This game is on Android, iOS, OSX, PS3, PC,360,PS4,Vita AND XBox One. If they can sell a game on 9 platforms just fine why cant they sell on wii U? Are "standards" that much higher? What "marketing fail"' has the publisher made for them to skip the Wii U entirely? Seriously think about that.


If i recall the statement was that games dont sell in the Wii U. Why arent X games on the console? Because the company that makes X games doesnt feel they can tap into the audience with their product. Its a perfectly natural choice, but it doesnt mean nothing sells on the Wii U. It means that just throwing the same product aimed at different audiences doesnt necessarely yields the same results with this one.



Nate4Drake said:
Madword said:
Vasto said:
900P 60FPS on Xbox One?

It would more likely be 900p 30FPS. 

It should be 1080p/30 fps for both, we are talking about Ubisoft, where you have to put 'Parity' after the name of each Game. Assassin Creed Parity, Far Cry Parity, etc Parity.   They develop a Game with the weakest hardware in mind=XBone, and then give the same game to both PS4 and XBone.  Why to waste money pushing more PS4 hardware when the Game will sell a lot regardless of it, and when they are already getting $$$ from MS to have parity. How to blame them. I lost any respect for Ubisoft but many many gamers on this planet don't even know about this 'paid parity by MS' so Ubisoft don't care about few gamers who know about this and are disgusted. PS4 has twice the userbase of XBone, and this is the way Ubisoft say thanks to all PS4 fans. 

You are missing the simple fact that the PS4 is easier to programme for and it may nearly out of the box be able to do 1080p 30FPs without too much extra work, when the XBO might require a lot more effort. This is why we are seeing the differences in resolution in a large number of games. Were just going to have to see how much more of a strain on the consoles FC4 is...



Making an indie game : Dead of Day!

kupomogli said:
manny10032 said:
And the Xbone???

A dev stated looks identical, so that could mean 1080p.  It's not going to look good for Ubisoft if it is though, coming off the 900p AC parity, because people will question why isn't the PS4 60fps. 

When devs said that last year it meant the XBO was running at a lower res (BF I think was one example of that).



Making an indie game : Dead of Day!