Xenostar said:
you didnt specify CPU, instancing over unique models makes a big differnce to the GPU |
It's a question of what you are doing and how you are doing it. "Unique" doesn't mean you have completely unique models - texturing alone can make a big difference while it's still the same "model".
Either way, rendering so many NPCs is computationally complex and of course it steals a lot of your computing resources which are freed if you have a game like Tomb Raider or Uncharted.








