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Xenostar said:
walsufnir said:
Xenostar said:
walsufnir said:


Doesn't make it a lot easier in terms of calculations.

It does actually thats the main reason there identical, because there just instanced.


Not necessarily. From a computational point the CPU has to calculate these NPCs no matter what texture they get to "wear". This is stuff to the GPU. Not that the GPU doesn't have to do a lot of *calculation* itself with texturing itself, btw.

you didnt specify CPU, instancing over unique models makes a big differnce to the GPU


It's a question of what you are doing and how you are doing it. "Unique" doesn't mean you have completely unique models - texturing alone can make a big difference while it's still the same "model".

Either way, rendering so many NPCs is computationally complex and of course it steals a lot of your computing resources which are freed if you have a game like Tomb Raider or Uncharted.