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Forums - Gaming - Assassin’s Creed Dev Says Industry Is Dropping 60fps

WolfpackN64 said:
Kane1389 said:
WolfpackN64 said:
That's total bollocks. Look at Metro 2033 and Metro Last Light for Xbox 360 and PS3 and then take a look at Metro Redux for PS4 and Xbox One. The graphics difference wasn't super noticeable to me, but the framerate was! It added to an already great experiance by smoothening out the gameplay.


The graphical difference was insane, especially in Metro 2033, it's almost a completely different looking game

There is a difference yes, better textures, better viewing distance, higher resolution. But the framerate change was WAY more noticeable to me than the bump in graphics over it's already good looking 7th-gen counterparts.


...and you know, completeley DIFFERENT ENGINE



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I call BS to the industry abandoning 60fps. I feel that 60 fps is seen as more important than 1080p, already.

Besides, fighting games?



 
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KLXVER said:
Kane1389 said:
KLXVER said:
Turkish said:
How could the industry drop 60fps when it never adopted it? As a matter of fact, the industry will go towards 60fps and Naughty Dog will lead the way.


They will? Seems like Nintendo is the one leading as usual...


You are comparing Nintendo to Naughty Dog in graphics?


No...

Then how are they leading the way in response to ND?



vivster said:

They didn't build their games around 60fps. They just stopped advancing graphical features as soon as they dropped below 60.

No one starts at 30fps. They just put in as many stuff as they want and see how far it takes them. Everyone would like to push to 60 but at some point they will decide either for visual fidelity or fps. Nintendo chooses the latter while most people on PS4/X1 choose the former.

Then again thanks to the PS4s power some devs don't have to compromise. While on other platforms they have to choose.

60fps has been standard in most of Nintendo's games for a while now.

MKWii was 60fps, so MK8 targeted 60fps.

DKCR was 60fps, so Tropical Freeze targeted 60fps.

Mario Galaxy 1 & 2 were 60fps, so 3D World targeted 60fps.



Kane1389 said:

Then how are they leading the way in response to ND?


Its about frames per second. 



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I don't know what Ubisoft ate, but they're saying weird things lately. Everything they said in the last week only sounds like poor excuses to my ears. It's making it hard for me to keep liking them.

Maybe they should just make a good new Anno game so I'll like them again .



curl-6 said:
vivster said:

They didn't build their games around 60fps. They just stopped advancing graphical features as soon as they dropped below 60.

No one starts at 30fps. They just put in as many stuff as they want and see how far it takes them. Everyone would like to push to 60 but at some point they will decide either for visual fidelity or fps. Nintendo chooses the latter while most people on PS4/X1 choose the former.

Then again thanks to the PS4s power some devs don't have to compromise. While on other platforms they have to choose.

60fps has been standard in most of Nintendo's games for a while now.

MKWii was 60fps, so MK8 targeted 60fps.

DKCR was 60fps, so Tropical Freeze targeted 60fps.

Mario Galaxy 1 & 2 were 60fps, so 3D World targeted 60fps.

Which doesn't contradict anything I said.

They opt for FPS instead of visuals. Nintendo games could look better but Nintendo doesn't want to. Which is a fair choice.



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vivster said:
curl-6 said:
vivster said:
curl-6 said:
Nintendo still seems to be hitting 60fps just fine.

Because they dropped the visuals.

They didn't "drop" the visuals. They built their games from the ground up to a 60fps benchmark. 

They didn't start with a 30fps version of 3D World, Tropical Freeze, or Mario Kart 8, then downgrade it to run at 60fps.

They didn't build their games around 60fps. They just stopped advancing graphical features as soon as they dropped below 60.

No one starts at 30fps. They just put in as many stuff as they want and see how far it takes them. Everyone would like to push to 60 but at some point they will decide either for visual fidelity or fps. Nintendo chooses the latter while most people on PS4/X1 choose the former.

Then again thanks to the PS4s power some devs don't have to compromise. While on other platforms they have to choose.

FPS has more to do with how well the code runs then the graphic detail. Yes overburdening the CPU/GPU does have a part in the process but it comes down to how well the code works. And with the publishers and developers moving towards canned engines instead of their own in house engines in the console market they are not finding the "time" savings they thought they would. Yes you can get the game up and running faster but canned game engines come with a massive amount of generic code and sometimes unneed functions for the game the require them to be opitimized, so to find the savings they are not doing as much optimization as they should so instead of the great game in the mechanical sense they are opting for a good game because the publishers ends up wondering why they are not shipping a running game.



vivster said:
curl-6 said:
vivster said:

They didn't build their games around 60fps. They just stopped advancing graphical features as soon as they dropped below 60.

No one starts at 30fps. They just put in as many stuff as they want and see how far it takes them. Everyone would like to push to 60 but at some point they will decide either for visual fidelity or fps. Nintendo chooses the latter while most people on PS4/X1 choose the former.

Then again thanks to the PS4s power some devs don't have to compromise. While on other platforms they have to choose.

60fps has been standard in most of Nintendo's games for a while now.

MKWii was 60fps, so MK8 targeted 60fps.

DKCR was 60fps, so Tropical Freeze targeted 60fps.

Mario Galaxy 1 & 2 were 60fps, so 3D World targeted 60fps.

Which doesn't contradict anything I said.

They opt for FPS instead of visuals. Nintendo games could look better but Nintendo doesn't want to. Which is a fair choice.

I guess " drop" just seemed to me to have the connotation of them downgrading visuals.



Between 60-30 is already a very stable performance, as long as it never drops the 30.



...Let the Sony Domination continue with the PS4...