vivster said:
They didn't build their games around 60fps. They just stopped advancing graphical features as soon as they dropped below 60. No one starts at 30fps. They just put in as many stuff as they want and see how far it takes them. Everyone would like to push to 60 but at some point they will decide either for visual fidelity or fps. Nintendo chooses the latter while most people on PS4/X1 choose the former. Then again thanks to the PS4s power some devs don't have to compromise. While on other platforms they have to choose. |
FPS has more to do with how well the code runs then the graphic detail. Yes overburdening the CPU/GPU does have a part in the process but it comes down to how well the code works. And with the publishers and developers moving towards canned engines instead of their own in house engines in the console market they are not finding the "time" savings they thought they would. Yes you can get the game up and running faster but canned game engines come with a massive amount of generic code and sometimes unneed functions for the game the require them to be opitimized, so to find the savings they are not doing as much optimization as they should so instead of the great game in the mechanical sense they are opting for a good game because the publishers ends up wondering why they are not shipping a running game.







