By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Assassin's Creed Unity is 900p/30fps on both PS4 & Xbox One 'to avoid all the debates and stuff'

Another post-release 1080p patch incoming?



Around the Network
chris0409 said:
Saying this has to do with a Microsoft marketing deal makes you just as pathetic as some misterXmedia fanatics who claim that Sony does the same, IMO.

You can't blame developers for not optimizing the game in order to achieve 1080p and/or 60fps or rather higher than 900p/30fps on PS4, one could say the same for every resolution/frame rate inferior game on Xbox One. Setting a common resolution and framerate in order to improve on more essential parts of the game is not wrong, in fact it makes working on both versions AT THE SAME TIME easier/more efficient/less time consuming.

Don't get me wrong, the PS4 may be stronger than the Xbox One, the PS4 certainly is capable at running the game at higher settings (as is the Xbox One), but the question for the developer is how much would you want to sacrifice in order to achieve that? Possible answers would be a delay for one or both systems, or a sacrifice in gameplay elements, or shifting primary focus on one system for various reasons such as easier coding and more or less neglecting the other.

IMO, Ubisoft gave the right answer. Delaying an Assassin's Creed game beyond the holiday season would be unresonable, gameplay elements are more important than resolution and frame rate, so they set the resolution and frame rate to something both can achieve without sacrificing gameplay elements in the given time they have. BUT BOTH HAVE NOT BEEN FULLY OPTIMIZED!!!

PS: This doesn't mean there won't be any patch like in Black Flag. "Die Hoffnung stirbt zuletzt.", my dear PS-fans ;)

Most other multiplatform games prove your post wrong.... Upping resolution is not a complex task... It makes more sense to make an engine for the most powerful and scale down,  not the opposite.  Your post makes no sense... Ubi can afford to make a game to each platforms strength.  Not water it down. 



vivster said:
Zekkyou said:

I wonder how long it will take for us to see GPGPU be utilized in this context. Very few consoles games are built around the CPU (likely why both MS and Sony opted for GPU > CPU set ups), so it would require specific developers like Ubisoft to bother.

I'm pretty sure studios like Naughty Dog are currently knee deep in exploring all the possibilities. AMD GPUs are actually very good at GPGPU and the additional ACEs of the PS4 make it even more viable. I'd be extremely surprised if we don't see GPGPU utilized in UC4.

I'm almost as exited to read about UC4's tech as i am for the same itself lol. Comparing TLOU (and TLOU:R) to UC4 will be incredibly interesting.



vivster said:

 

Doesn't the X1 have the faster CPU and therefore the PS4 is holding both versions back? That is of course if the CPU bottleneck is true.

Not accrording to other Dev's and some benchmarks, they maybe the same CPU's in some respect but they are largley custom.  The PS4's clock speed is slower then the XB1 but really does not mean much. 



"We decided to lock them at the same specs to avoid all the debates and $tuff"



Around the Network

I don't expect the PS4 to have more polished graphics. It's probably the same version as the XOne, and that's pretty lazy. I don't think they have a valid excuse.



dahuman said:
CGI-Quality said:
Come on, guys. The title is called: "UNITY"! Y'all failed this test!


I loled! Nice one

Oh and so much for not having a debate



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

daredevil.shark said:
dahuman said:



Why bring PC in console discussion? Its unwanted. Come on.


Because a lot of people don't know how pathetic they are sounding right now, it's like that Shadow of Mordor Eurogamer thing Etho posted and people were like blah blah blah, just play the fucking game and enjoy it lol. Why aren't people happy that it's not sub-HD anymore and higher than 720p, that's hell of a lot better than last gen. We already know these consoles were not power houses when the specs came out years ago, at least they are not using the Wii U as a standard platform, now that, would have been really bad haha.



So much for all the " but parity doesnt exist, its a myth"


Thank your Microsoft... Now we can holy hope ps4 dominates to prévent the développer to do this shit again



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

wary-wallaroo said:
poklane said:
Euphoria14 said:
So PS4 version intentionally held back?

Poor form Ubi.

Looks like it. They're basically saying they pushed the XB1 version to the highest quality they could in terms of framerate en resolution, and then decided to just use those for the PS4 version. This seems like a case of the XB1 holding back the PS4.


I'm starting to think that maybe there's something to the MS paying out third party devs at this poitns. Seemed like a stupid conspiracy but seriously, this is ridiculous. 

That's very unlikely, far more likely that Ubi just didn't want to add resources to make one version of the game better, it happens with PC games all the time when they aren't optimised for 4k etc, Ubi have a fair few games on their plate right now and they just picked putting resources into making sure all their games launch in a good timely manner and are playable.

Ye never know how this could end up, the 900p/30fps lock could end up being favourable to a non locked frame rate in the 45-60 region, at least now it's locked in and you know it shouldn't break from that.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive