errorpwns said:
Point is active A.I on screen IS and always has been CPU intensive. To suggest otherwise and to suggest it doesn't have anything to do with processor power is ignorant. Neither is it okay to suggest there aren't many commands needed to control a.i. Multiplayer lag exist due to network connection issues and if it's on a server A.I spikes a servers CPU usage.
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So you want us to believe that the network overhead, a network function that is active at all times on the wiiu, is responsible and solely responsible, for the lag?
I would go into it, deeply, about how wrong you are, but it's pointless, armchair developers "always know better".
*sigh*