highwayuni said: People over exaggerate the "downfall" in quality of Rare. Viva Pinata, Nuts and Bolts, KI and Kameo were all great games that all Xbox owners should play. They're just different and that's what annoys people. |
While those games were good in their own right, there's no real argument that the quality in Rare's games had gone down since the Microsoft buyout and there was a a lot of that had to do with the internal conflict within Rare that was never there before. Under Microsoft's reign there were probably more Rare games that got the axe than what was released. I'm not talking about ideas that never made it off the drawing board. I'm talking about games that were actually in development and got axed. Speaking of those franchises you mentioned, Microsoft also abandoned those as well. The latest banjo game failed to sell and Microsoft had not touched the franchise since other than having an outside developer port the first two games to Xbox Live Arcade. A Kameo sequel was in development and got cancelled. They tried to make Viva Pinata into a big franchise but abandoned it when the sequel failed to sell.
Longtime developers either left Rare or were fired. The company creators left the videogame industry. A lot of internal changes were made at Rare including having more supervisors, more company meetings and closing down the entire testing department, which was the birthplace of some of Rare's classics. Rare was then reduced to being the average hire and fire game development studio. So unlike the N64 games when Rare would put out multple high quality games in a single year that were mega hits, their Microsoft years reduced them to putting out a mix of good games and so-so games once or twice every couple of years and Microsoft seemed to have no real idea of how to market those games.