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Forums - Gaming - Bayonetta 2 Polygon Count - Boss Gomorrah 296K

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S.T.A.G.E. said:
curl-6 said:
S.T.A.G.E. said:
menx64 said:
Platinum games are amazing devs. I hope everybody and their mom buy Bayo2 to encourage PG to continue doing games the way they do!


A lot of moms wont like Bayonetta unless they are relatively young or fans. This game is focused on a niche audience. I will be enjoying it though. I am a hack n slash fanatic, but being that its on the Nintendo console not going to sell well at all since most hack n slash fanatics are not on the Nintendo console.

Well, the first one barely scraped passed 2 million across over 160 million PS3s and Xbox 360s.

Let's assume the Wii U tops out at about 20 million consoles sold. To get the same attach rate Bayo 2 would have to sell 250,000. I'm petty sure it can top that.


You seem to forget the profit for the level of development. Platinum isn't doing that well with Nintendo, but Nintendo is taking the fall just in case the games tank. What you're expecting is nowhere near what that game should sell. The base just isn't built for these types of games. Hack N Slash hasn't been a thing on the Nintendo console since what the SNES and most of those games were third party in the first place.


http://gamrconnect.vgchartz.com/post.php?id=6672033



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It's a huge improvement over the original, so hooray!



                
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GTAexpert said:
curl-6 said:

Well, the first one barely scraped passed 2 million across over 160 million PS3s and Xbox 360s.

Let's assume the Wii U tops out at about 20 million consoles sold. To get the same attach rate Bayo 2 would have to sell 250,000. I'm petty sure it can top that.

That doesn't have much to do with his post though. He said hack and slash in terms of the whole genre, not just Bayonetta. And in that regards you KNOW that its not even fair to compare that to Bayonetta 2, atleast not for PS3. For that you should compare it to God Of War III, as both are hack and slash games and exclusive to the console.

God Of War III sold 5.2 million units as of 31st May, 2012 (Source: http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies) and is probably at over 6 million by now. To match even the 2012 sales attach rate of the game, Bayonetta 2 has to sell 1.5 million units which it probably will not.

Bayonetta is not just any hack 'n' slash though; it's niche even by the standards of that genre. Even on PS3/360 it couldn't pull mega sales, because it's just not a mainstream game.



S.T.A.G.E. said:

You seem to forget the profit for the level of development. Platinum isn't doing that well with Nintendo, but Nintendo is taking the fall just in case the games tank. What you're expecting is nowhere near what that game should sell. The base just isn't built for these types of games. Hack N Slash hasn't been a thing on the Nintendo console since what the SNES and most of those games were third party in the first place.

Nintendo knew before they bought Bayonetta 2 that it was not a goldmine in terms of software sales, its purpose is to diversify their library.

Also, see my previous post.



hated_individual said:
 

Bayonetta sold comparable to 3 out of 4 OG Devil May Cry games also GOW is kiddie HnS... 

GOW 3 is meh compared to Bayonetta 2 visualy, GOW series always had  nice tricks to hide flaws in graphical department like Metroid Prime series.

What? God Of war is kiddie? And it looks worse than Bayonetta 2? Get the fuck out.



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curl-6 said:
GTAexpert said:
curl-6 said:

Well, the first one barely scraped passed 2 million across over 160 million PS3s and Xbox 360s.

Let's assume the Wii U tops out at about 20 million consoles sold. To get the same attach rate Bayo 2 would have to sell 250,000. I'm petty sure it can top that.

That doesn't have much to do with his post though. He said hack and slash in terms of the whole genre, not just Bayonetta. And in that regards you KNOW that its not even fair to compare that to Bayonetta 2, atleast not for PS3. For that you should compare it to God Of War III, as both are hack and slash games and exclusive to the console.

God Of War III sold 5.2 million units as of 31st May, 2012 (Source: http://www.eurogamer.net/articles/2012-06-05-god-of-war-series-has-sold-over-21-million-copies) and is probably at over 6 million by now. To match even the 2012 sales attach rate of the game, Bayonetta 2 has to sell 1.5 million units which it probably will not.

Bayonetta is not just any hack 'n' slash though; it's niche even by the standards of that genre. Even on PS3/360 it couldn't pull mega sales, because it's just not a mainstream game.

Yeah that makes sense. Wonder what made Nintendo back up a sequel, they could have asked Platinum to develop an entirely new hack and slash game which had similar combat but aesthetically wasn't so niche.



GTAexpert said:

Yeah that makes sense. Wonder what made Nintendo back up a sequel, they could have asked Platinum to develop an entirely new hack and slash game which had similar combat but aesthetically wasn't so niche.

Maybe Bayo 2 development was already in the early stages and it was easier to fund that then go back to the drawing board. Whatever the reason, I sure ain't complaining! I loved the first Bayonetta so getting a sequel at all makes me happy. :)



GTAexpert said:
curl-6 said:
 

Bayonetta is not just any hack 'n' slash though; it's niche even by the standards of that genre. Even on PS3/360 it couldn't pull mega sales, because it's just not a mainstream game.

Yeah that makes sense. Wonder what made Nintendo back up a sequel, they could have asked Platinum to develop an entirely new hack and slash game which had similar combat but aesthetically wasn't so niche.

Like Microsoft with Scalebound? (However the most likely scenario is that none will sell amazingly...).



GTAexpert said:
curl-6 said:
GTAexpert said:
God Of War III had more polygons I believe, if you count characters and environment.

Probably, although GoW3 wasn't 60fps. (And was a much bigger budget production with much more focus on graphics)

Yeah obviously. I mean just look at the epic scale of combat in GOW III. I doubt even the PS4 could run it at 1080p 60fps.

GOWIII wouldn't actually be that hard to run (i believe it average about 40/45fps on the PS3 during standard play). It and Bayonetta's scale is, for the lack of a better word, artificial.

Making games for static hardware is all about finding ways to cheat A game that isn't hiding behind smoke and mirrors is a badly deigned one.



I think we're drifting off topic a bit.

The thread's about graphics, not sales.