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Forums - Gaming Discussion - Mobile gaming catching up to consoles?

WolfpackN64 said:
The new iPhones and Tegra K1 sporting devices have reached the levels of the Xbox 360 and PS3 in term of graphical power (around 200-270 Gflops), but they still haven't gotten to the Wii U (around 350 Gflops) and are FAR away from the PS4 and Xbox One (1.8 and 1.17 Tflops) by the time mobile devices catch up to them, newer and much more powerful consoles will have hit the market. Mobile devices will never catch up to current gen tech in time


No but I think PS3/360 level of visuals becoming commonplace on smart devices will be a game changer. That level of graphics is "good enough" and "shiny purdy" enough for a lot of people. 



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WolfpackN64 said:
The new iPhones and Tegra K1 sporting devices have reached the levels of the Xbox 360 and PS3 in term of graphical power (around 200-270 Gflops), but they still haven't gotten to the Wii U (around 350 Gflops) and are FAR away from the PS4 and Xbox One (1.8 and 1.17 Tflops) by the time mobile devices catch up to them, newer and much more powerful consoles will have hit the market. Mobile devices will never catch up to current gen tech in time

Actually Tegra K1 according to nvidia, peaks at 365 GFLOPS (@950MHz).




Consoles will always have the advantage of controllers, being able to play on the big screen, and big AAA exclusives. Also, local co-op is still a thing.



small44 said:
Landguy said:
small44 said:
The question is how many people buy a smartphones mainly to play games.
Comparing sale of smartphones with consoles is stupid


That's the problem isnt't it.  You assume that console gamers only buy them to play games?  Why is the most popular feature of any console Netflix?  It is quite obvious nowadays, that people buy devices and expect them to be swiss army knives.  They want to buy 1 device and get rid of 3 others.  

Back to your point, how many are buying for games?  PRobably not many.  How many are gaming on their phones?  Almost all of them...

Console gamers buy a console mainly because they have games that's they interest them if they don't like a numbers of games they would not buy a console even if you offer them a lot of multimedia functionnality,if multimedia functionnality so why ps4 is outselling x1 and why ds and 3ds some more then psp and vita.

People buy consoles because they have a lot games that they interest them and use multimedia functionnality because they already have a console and people buy a smartphone because it can talk with it and buy games because they already have a smartphones.

 

But, if the smartphone that they HAVE to buy to talk on anyway can play games similar enough to consoles, why do they need to buy consoles?  

The PS4 is outselling the XB1 for almost a whole year now.  It isn't just because of the games that are on it now, it's because of the games that are coming too.  If M$ hadn't screwed their announcement up and hadn't released a console priced $100 more than the competition, they wouldn't be being beat down so bad.  Would they be at PS4 levels?  No, but if they had sold 3 million more and the PS4 3 million less, it would have been a lot less to talk about.  With the power gap, the PS4 was destined to have a lead in sales to the core buyers.  But, when you combine all the PR and pricing problems and the power too, even the casuals are easily swayed to go PS4.

Point being, if people realized that their smartphone could really produce impressive games that lasted more than 10-15 minutes, they might see it as a console replacement some day.



It is near the end of the end....

Landguy said:

I agree completly that the power situation will never be overcome anytime soon. BUT, you are speaking to the 20-20% of gamers that actually need that kind of gaming experience.  With the cost of AAA content being so high, if a large portion of the console buying public figures out they don't need a console to play the short mobile games, the publishers won't continue to make them for the console crowd.  If you look at the gaming that is coming down the line for mobile devices, it matches with what most of the casual gamers are looking for.  The games will not be AAA console/PC games, but they will be "good enough".  That is what will kill console gaming, "good enough".  Already, we are seeing that most of the next gen games could be played on last gen, but the visuals/framerates would suffer dramatically.  So, if the developers recognize that there are a billion smartphones out there that have powerful enough systems to handle games(2-4 years from now), they will slowly quit the console markets - thus further reducing the need for a console.  

No guarantees to this idea, just a thought of where it is going.  Someday!

 

Well, outside of the AAA we really can see games going mobile. Indie games are already doing this kind of thing. I'm still a little sceptic about the mass market (CoD crowd) since this guys still want some heavy AAA presentation with tight controls and advanced online. A game like that is expensive and it isn't quite in the F2P or mobile price range. Crytek tried fitting their Crysis-level experience on a F2P game and the company almost broke.

I think we will see a more broad market, like the indies are today. You have some games on PC, mobile and consoles (digital only) at the same time because the tools, specially Unity, make easy to create a game to run on everything. About the casuals, I think the Wii U show they are gone as they were mostly on the Wii. Consoles still have an advantage in the price point of the unit itself (come on, the amount of power they pack for 300 bucks is ridiculously good and you just buy one each 6 years) but casuals will surely shift to phones. I just don't think is isn't that dramatic. It's basically 80M people on the Wii. Well, and times really changed in one aspect: people now have way more gadgets. It's not hard to see people with one console, wanting to buy another, plus a smartphone, tablet, laptops and the list goes on.

I think the AAA model is safe. Costs are high, but with good advertising you can do a WatchDogs or Destiny and profit massively. Indies are safe: costs are low so risc is minimal and they can publish in everything with low costs nowadays. The middle games is where some guys will have problems. It's good to note that mobile isn't a wonderful land: making money there is hard. You have millions of competitors and just the guys on the top make a lot of money to be worthy of the attention of a publisher.



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Landguy said:
small44 said:
Landguy said:
small44 said:
The question is how many people buy a smartphones mainly to play games.
Comparing sale of smartphones with consoles is stupid


That's the problem isnt't it.  You assume that console gamers only buy them to play games?  Why is the most popular feature of any console Netflix?  It is quite obvious nowadays, that people buy devices and expect them to be swiss army knives.  They want to buy 1 device and get rid of 3 others.  

Back to your point, how many are buying for games?  PRobably not many.  How many are gaming on their phones?  Almost all of them...

Console gamers buy a console mainly because they have games that's they interest them if they don't like a numbers of games they would not buy a console even if you offer them a lot of multimedia functionnality,if multimedia functionnality so why ps4 is outselling x1 and why ds and 3ds some more then psp and vita.

People buy consoles because they have a lot games that they interest them and use multimedia functionnality because they already have a console and people buy a smartphone because it can talk with it and buy games because they already have a smartphones.

 

But, if the smartphone that they HAVE to buy to talk on anyway can play games similar enough to consoles, why do they need to buy consoles?  

The PS4 is outselling the XB1 for almost a whole year now.  It isn't just because of the games that are on it now, it's because of the games that are coming too.  If M$ hadn't screwed their announcement up and hadn't released a console priced $100 more than the competition, they wouldn't be being beat down so bad.  Would they be at PS4 levels?  No, but if they had sold 3 million more and the PS4 3 million less, it would have been a lot less to talk about.  With the power gap, the PS4 was destined to have a lead in sales to the core buyers.  But, when you combine all the PR and pricing problems and the power too, even the casuals are easily swayed to go PS4.

Point being, if people realized that their smartphone could really produce impressive games that lasted more than 10-15 minutes, they might see it as a console replacement some day.


Better controls and better graphics are the main point why people buy a consoles even if they have a smartphone.

You said it by yourself people buy mainly the console because of the games then it come the price and marketing then it come multimedia ,if you have a consoles with good multimedia functions but don't have enough games that interest people i's not true for smartphones

 

Even if smartphone has impressive  games consoles have even more impressive games so peoples who really like video games will always buy a consoles



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

Tom3k said:
WolfpackN64 said:
The new iPhones and Tegra K1 sporting devices have reached the levels of the Xbox 360 and PS3 in term of graphical power (around 200-270 Gflops), but they still haven't gotten to the Wii U (around 350 Gflops) and are FAR away from the PS4 and Xbox One (1.8 and 1.17 Tflops) by the time mobile devices catch up to them, newer and much more powerful consoles will have hit the market. Mobile devices will never catch up to current gen tech in time

Actually Tegra K1 according to nvidia, peaks at 365 GFLOPS (@950MHz).


Can be, but it doesn't really run at that clock yet, seeing as how it's version of Trine 2 matches the Xbox 360 and PS3 version, but is graphically still behind the Wii U



Landguy said:
Captain_Tom said:
WolfpackN64 said:
The new iPhones and Tegra K1 sporting devices have reached the levels of the Xbox 360 and PS3 in term of graphical power (around 200-270 Gflops), but they still haven't gotten to the Wii U (around 350 Gflops) and are FAR away from the PS4 and Xbox One (1.8 and 1.17 Tflops) by the time mobile devices catch up to them, newer and much more powerful consoles will have hit the market. Mobile devices will never catch up to current gen tech in time


Isn't it funny how people see these phones match 9 YEAR OLD technology and somehow that makes them almost caught up?

Isn't Destinay playable on both the 360 and PS3?

Yes, but these are still consoles with a power brick and fan. You're phone would or melt or drain it's battery like crazy if you'd just port Destiny over. And I was talking about the A8 and the Tegra K1, both top of the line mobile chipsets. The majority of the smart devices wouldn't even get close to play Destiny.



Landguy said:

Another Iphone launch and another prognostication of the DOOM of console gaming!

 

As most of us know, the Iphone 6 was announced yesterday.  Earlier this year, Apple also announced Metal http://www.polygon.com/2014/6/2/5773128/metal-ios-gaming-wwdc  their "almost direct access" utilities for developers.  It's interesting to note that Apple designs their own proprietary processors, as that means they also design them with their own OS in mind.

THe new processor in the Iphone 6 http://www.extremetech.com/computing/189787-apples-a8-soc-analyzed-the-iphone-6-chip-is-a-2-billion-transistor-20nm-monster has over 2 BILLION transistors.  THat is a crapload for a phone.

During the keynote, Apple demoed VainGlory http://www.ign.com/articles/2014/09/09/vainglory-the-ios-moba-league-of-legends-and-dota-2-players-may-care-about .  It was pretty impressive for a cell phone game.  The thing to remember about this game, is that it wasn't designed to work only on the new Iphone 6, but previous Iphones too.  So, this game is only scratching at the surface of what will be available in the future when developers aren't afraid to make games for "only Iphone 6 or later" type of scenarios.

If I was making portable gaming systems, I would have been worried 2 years ago that cellphones will eventually wipe out my business.  As of today, I would no longer be worried, I would be accepting my fate.

You can take your cellphone and hook it up to just about any HDTV and get the same output (1080p in most cases) as you do on your cellphone screen.  Yu can also add controllers to get past the screen mashing of the cell phones.  I would guess that at some point, they will sell a Docking Station for cell phones. This will be a simple thing that provides continious power to the phone and a direct hook up to both the tv and wireless controllers. That would basically eliminate the need for console for 75% of the market.

As far as Console makers go, I am sure that they have a few years to go before they hit the panic button.  But, based on how hard Nintendo/Sony/Microsoft want you to get in their ecosystem now, they know what is coming.


Mobile gaming is more than 10 years behind consoles. Look at Bioshock on iOS, click pic to see larger version:

 

Mobile gaming finally catched up to PSP, maybe in 5 years they'll be at Wii level, and the decade later they could produce God of War 3 level visuals around 2030.



The moment I see a Smartphone running Crysis 2 or 3 at max settings at 1080p, then smartdevice gaming would get somewhere (you'd still need a controller)