Psychotic said:
I just watched a Youtube video by Rich from ReviewTechUSA where he almost &#$@ himself because apparently today's teens can't play NES games very well. That's pretty dumb, but when you look at the comments...
Today's games hold your hand all the time! Today's games are too easy! Finishing a game used to mean something! Today's gamers suck at gaming! Mainstream games are made for toddlers!
...reminds me of my grandpa talking about how I dress or talk.
ARE YOU AS TIRED OF THESE ARROGANT A@#$%ES AND THEIR SUPERIORITY COMPLEX?
(I started gaming in 1996, so I'm not a complete newb either, but I don't look down on younger gamers for not enjoying the games I used to play back then, because I realize that's just nostalgia value and these game suck compared to today's games...)
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I actually agree with Rich 100%. He's not making himself look superior. He's just a 33 year old man who's been gaming all his life, just like how I'm a 29 year old gamer who's been gaming for 25 years. It's not like he gave up gaming 20 years ago and is making observations. He still plays games today and is making these observations based on his own experiences and these kids are further proof of his accusations. I'll go over these arguments one at a time.
Holding gamers' hands
Do you know who also complained about games holding your hand too much? Zelda producer Eiji Aonuma. He admitted that his very own The Legend of Zelda: Skyward Sword was guilty for doing this and has stressed the need for future Zelda titles to not do this as much. What's funny is Zelda probably does a lot less than other games.
Easy Games
Yes, games today are too easy. Based on my own experiences, games have gotten increasingly easier as the generations have passed. While I feel that the Castlevania games and Ninja Gaiden games on the NES were too difficult, games today tend to be much easier than they should be, especially given how short they are compared to just one generation ago. I think the 16-bit era had a perfect balance of having games that required skill and provided challenge but didn't torture you as much as the NES games.
Meaningful Game Endings
I'll also argue that yes, finishing a game 20-25 years ago did mean something. If you beat a difficult game back then like Contra, chances are you'll probably remember that very day 20 years later. As further proof of this, statistics have shown that a lot of gamers these days don't even finish a lot of games. It's not that they can't. The motivation just isn't there. This was an exuse many publishers have used when explaining why their gave have gotten increasingly shorter over the previous decade.
Gamer Skills
While I don't speak for all gamers today, I will say this. If you can't beat Glass Joe in Mike Tyson's Punch-Out, then you do suck at gaming. Punch-Out has some of the most intuitive controls imaginable, meaning that anytime you mess up is your own fault, not the game's fault. When I was 5 or 6 years old, I only lost to Glass Jow once. That was deliberately done because I had beaten him so many times and wanted to see what his sprite animation looked like when he won. I could understand if a firstime player lost to Piston Honda or King Hippo, but not Glass Joe. The truth is, a lot of the more challenging 2D games tested kids' hand and eye coordination a lot more than the modern 3D games. For a lot of these old games, especially Contra or Castlevania, or NInja Gaiden, you had to be good at them in order to win.
Mainstream Games
As for mainstream games, they are made to appeal to the largest number of people possible. This means that gameplay isn't always made for the most dedicated gamer. It's not just gameplay either. The overall look and feel of a lot of these games reflect this. Marketing reflects this. Ever wonder why there are so many dark haired males protagonists with the 5 o'clock shadow? It's what a lot apparently sells.
You also mentioned that you started gaming in 1996. The thing is a lot of those PS1 games and N64 will get scrutinized by both young and older gamers alike. This was at a time when 3D gaming was in it's infancy and older games like Resident Evil and Tomb Raider have aged rather poorly. Still, what Rich is saying and what I'm saying is that kids today are not challenged enough with their games. I think it's a much bigger issue of old vs. new. If a game fails to challenge the player, then that player will lose interest in that game and thsat franchise very quickly. If a game is not compelling enough, then what will keep they player involved? Also, about the last thing you said. Not all the people in the videogame hated the game. Some of them, even the bad ones liked the game and wanted to play more of it.