no
windbane said:
I just said that. New tech and methods improve graphics, but listing them does not. |
Listing them? I mentioned them because the games use it, and the difference between Sunshine and Galaxy is, in fact, huge. If you don't want to see it, then it's just denial.

That's marginally better? Come on man.
Also, who are those several developers that confirm the Wii = Xbox? Oh, I know, Electronic Arts and Ubi Soft. Electronic Arts who couldn't properly port a non-hardware demanding game like The Orange Box to the PS3. Ubi Soft who develop a game poorly coded, full of glitches like Assassin's Creed. Seriously, I wouldn't trust those guys in... well, anything they said.
fazz said:
That's marginally better? Come on man. |
Windbane you got served... icecream! Seriously good post fazz.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000
I don't care about graphics. Screw processing power. I don't want DMC4 on the Wii.
I'm a big DMC fan, and I really don't think I could see controls on the Wii being handled properly. DMCs combat is just too fast for the Wiimote. I say it can't be done.
"Do you think you could get any more spittle on those fishy lips of yours?" All characters depicted are really stupid and disgusting. Any similarities to actual persons would be really sad.
"Now I don't mean pushing it to its limits. That takes a few years. But it does mean that we don't really have that many practical indications of the system's power yet."
Possibly true. On the other hand this also holds true for PS3 and 360. Even more so since those consoles are completely new while the Wii is very similar to the Gamecube. Which means developers already know their way around. But anyway even if games for the Wii will be looking better in 1-2 years. The gap to the 360/PS3 won't decrease at all.
"The Wii is not in a graphical league with the PS2. It has a lot more memory, and is a lot more powerful. You can deny it, but you'd be wrong. ""
I do not deny the "more powerful" statement. On the other hand PS3/360 have multi-core 3GHz CPUs, Graphic-cards that were cutting-edge 1-2 years ago with Shader Model 3 and a complete Shader pipeline. 512Mb memory,
Compared to a single 730MHz core, a GPU without modern shader technology and 91MB RAM.
Oh btw, the original xbox:
Single Core 733MHZ, 64MB Ram, GPU with 1 Pixel and 2 Vertex-Shader,
I really do not get why Wii fans cannot accept the fact that there is no magic that makes a high-end machine out of these stats. The Wii is cheap, Nintendo makes a profit with every machine sold, its small and has no big technical problems. You get what you pay for.
Kyros, your point is valid to many degrees but you simply cannot use the specs to validate it because they are not comparable specs.
Xbox - Aluminum Intel Celeron.
Wii - Copper IBM PowerPC.
The Mhz rating for each are not 1:1. Take an old 300 hp V8 with fuel line problems vs a brand new highly tune 300 hp V6 and the old V8 is going to get smoked at the track. Similar philosophy here.
Now RAM.
Xbox - 64 MB shared 400 Mhz DDR RAM.
Wii - 24 MB of 486 Mhz 1T-SRAM (data transfer faster than PS3 famed XDR RAM), 64 MB of 700Mhz GDDR3 (a graphic designed RAM still used by nVidia in their fastest PC video cards), 3 MB eDRAM.
These are just a few of the hundreds of clarifications that could be pointed out to show how different the numbers are at their face value. They take on even more circumstantial value when combined together with their bandwidth, pixel pipelines, texture units, etc...
The rEVOLution is not being televised
Can it be done?
Sure at 480p, 30 FPS with downgraded visuals compared to 360/PS3 displaying at 480p.
Is it feasible? IMO not really, unless ported to the PS2 as well and once the PS2 fades away there's even less incentive to do so. A lot of extra work involved to fine tune for lower spec hardware, Wii-mote not exactly ideal for this sort of game, fans will probably buy the higher specced 360/PS3 version instead given a choice, the bulk of Wii owning Devil May Cry fans will probably not wait for a subpar Wii port. IMO only a simultaneous release was really viable to some extend.
"but you simply cannot use the specs to validate it because they are not comparable specs."
Of course true, and its hard to compare different technologies anyway. But these specs at least give a pretty strong hint that the performance horizon of the Wii is much nearer to the original xbox than to the PS3/360 competition. And if you look at the games available this impression is pretty much reinforced. So I do not get the thread.
| Viper1 said: Wii - 24 MB of 486 Mhz 1T-SRAM (data transfer faster than PS3 famed XDR RAM), 64 MB of 1400 Mhz GDDR3 (a graphic designed RAM still used by nVidia in their fastest PC video cards), unknown amount of eDRAM. |
Fixed ;D
Kryos, depends on a few things but if you were to draw a line with last gen at one and this gen at the other with increments of 10 between them, Wii would probably fall in the 4-5 range.
Fazz, double data rate effective but I listed 700 simply because the Xbox number was listed in the same unit of measure. Well, if we suggest the amount of embedded RAM is unknown that the same must also hold for practically every single spec listed since Nintendo, IBM or ATi has never released an official spec sheet. Since we are going by assumptions all around, the 3 MB quantity valid for debate so long as it is understood these are all just assumed facts and figures.
The rEVOLution is not being televised