Viper1 said: I'm sorry Soundwave but your entire concept is bogus. Flip the script around. How many western developers are rushing in to work with Japanese publishers? As development got harder and more expensive, working with language and time barriers, unstable foreign exchange rates, logistics nightmares, etc....it's simply more feasible and economically fruitful to work with devs/pubs that aren't 12,000 miles away. Just another dig. |
I'd venture a guess and say if 80%+ of the gaming market was in Japan, that Western devs would swallow their pride and start financing more Japanese titles.
The proof though as they say really is in the pudding. Has this strategy of more Japanese titles yielded any real success for Nintendo? I'd say no.
They haven't had a break out 2nd party hit since (guess when) the 1990s really. The Japanese 2nd party games they make don't even sell that well in Japan to begin with. Endless Ocean is probably the most successful one topping 1 million worldwide on a 100 million userbase of the Wii.
The biggest hit is Donkey Kong Country Returns which is obviously a sequel to DKC from that 90s era.
Games like GoldenEye, DKC, Killer Instinct, NBA Courtside, Ken Griffey Jr. MLB, Banjo-Kazooie, Star Wars Rogue Squadron, etc. all legitimately were hit games and helped the N64 and SNES.
Zangeki No Rengliev, The Last Story, Line Attack Heroes, The Wonderful 101, Pandora's Tower, etc. not so much for the Wii/Wii U. I hate to say it but Devil's Third and Bayonetta 2 are likely to bomb (in part because to sell games like those you need to appeal to action gaming consumers in the West ... where Nintendo has no foothold whatsoever).
I mean even small projects, the Western indie game scene is booming, maybe Nintendo could've found something like Minecraft or Plants Vs. Zombies first ... but would've required actual investment and outreach on their part, something they completely missed the boat on.