By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Diff between PS4/XB1 > PS3/360

Machiavellian said:
overman1 said:

Eventually 3rd party developers would be able to do more with the PS4 engine than the Xbox one's. It would be up to them to decide whether or not to take advantage of that.

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.


Couldn't have said this better myself.  At the end of the day the 3rd party developer wants to sell as many copies as possible on every console they release on.  This means they aren't going to modify the formula greatly in any particular area to improve one console's version ahead of another without compensation to make up for what would be the lack of sales resulting on the other console.



Around the Network
2008ProchargedGT said:
Machiavellian said:
jnemesh said:

I wholeheartedly agree.  The differences this gen are FAR more pronounced than they were between the 360 and the PS3!  Xbox fans keep trying to minimize the differences, but they ARE there, and they ARE significant, no matter how much they try to downplay it!

Wasn't that the case during the first year for PS3 and 360 games.  Resolution was much worst on the PS3 and framerates were crap.  Now we see developers stating they can reach at least visual parity with the X1.  In other words, look for 1st and 2nd party to really try to squeeze the most from either console.  For 3rd party developers its not a priority and probably never will be.

http://www.eurogamer.net/articles/call-of-duty-4-engine-analysis an avg of 3 fps is much worse? again this gen diff is much larger

The problem with your link is that COD 4 was not the first COD on the PS3, it was COD 3.  Why don't you find the reviews for that one compared to the 360.  Also one game is not enough to confirm our argument.  During the first year of the PS3, there were multiple games that performed like crap from 3rd party developers compared to the 360.

Instead of using just one game from Eurogamer Digital Foundry, why don't we add mutiple games during the first year or so in the PS3 lifespan to draw that conclusion.

http://www.eurogamer.net/articles/x360-v-ps3-multiformat-face-off-round-three-article

You can go find the rest of these face off artiles during the beginning of the PS3 and 360 area.  Depending on the developer there were games that had very bad framerates from the 360 compared to the 360 version.  You also had a multitude of missing graphical features resolution differences just like we see today.  As developers tools and skills improved all of those short cummings started to disappear but you never really had the PS3 version outclass the 360 for 3rd party developers.



Machiavellian said:
overman1 said:
Machiavellian said:
jnemesh said:

I wholeheartedly agree.  The differences this gen are FAR more pronounced than they were between the 360 and the PS3!  Xbox fans keep trying to minimize the differences, but they ARE there, and they ARE significant, no matter how much they try to downplay it!

Wasn't that the case during the first year for PS3 and 360 games.  Resolution was much worst on the PS3 and framerates were crap.  Now we see developers stating they can reach at least visual parity with the X1.  In other words, look for 1st and 2nd party to really try to squeeze the most from either console.  For 3rd party developers its not a priority and probably never will be.

Eventually 3rd party developers would be able to do more with the PS4 engine than the Xbox one's. It would be up to them to decide whether or not to take advantage of that.

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.

Not really Developers have spoken on how it is much easier to program for the PS4 countlessly. Couple that with the more powerful GPU and faster ram and you have a winner. Listen I never said all the PS4 versions of games will look better but  I can safelly say there will never be one which will look definitely better on the Xbox one except the developer purposely gimps the PS4 version. There is a very likely chance that if there are to be better versions of multiplats this gen, it will definitely be on the PS4. Also, I will be expecting PS4 exclusives to be some of the best looking games this gen. The way things are....



2008ProchargedGT said:

Ive noticed this qouted quite a bit in recent weeks "the diff between PS4 and XB1 is less than that of PS3 and X360". Do people really have that short of a memory. Last gen diff was a few FPS here a few FPS there nothing really to say either version was better than the other difinatvely.  (There are a few exceptions on both sides, see Beyonetta and FF 13) however this gen there is double pixle count or twice the FPS in some situations but sppl are still clinging to last gen diff are much bigger. I just dont get it, can someone explain this?


Some people just dig as hard as they can to confirm what they want to believe.  So they scour the internet for 2 articles that say what they want to hear, and ignore the other 98 that say the PS4 is clearly stronger.  Nothing we can do about it besides point and laugh...



VanceIX said:
Intrinsic said:

You are saying a lot, but saying nothing at the same time. There is also a lot wrong with this post here... well, a lot wrong with a number of your posts in this thread.

Feel free to dispute me. I haven't seen much of a difference in visual quality of games on either console. No dev has to this point used that extra power of the PS4 to any great extent. The best looking game currently is exclusive to the One.

If you want to argue with me, kindly give some arguments instead of just bashing my posts as wrong.


LMFAO.  Second Son obliterates Ryse, and Killzone looks decently better while doing FAR more impressive things on screen.



Around the Network
Neodegenerate said:
Machiavellian said:
overman1 said:

Eventually 3rd party developers would be able to do more with the PS4 engine than the Xbox one's. It would be up to them to decide whether or not to take advantage of that.

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.


Couldn't have said this better myself.  At the end of the day the 3rd party developer wants to sell as many copies as possible on every console they release on.  This means they aren't going to modify the formula greatly in any particular area to improve one console's version ahead of another without compensation to make up for what would be the lack of sales resulting on the other console.


What you people don't get is that it costs no extra money to turn a few settings up.



Captain_Tom said:


What you people don't get is that it costs no extra money to turn a few settings up.


I get that there is no cost to doing so.  What you don't seem to get is that there is no actual benefit to the company in doing so.  Increases desirability of one version of your product at the expense of another version is not good business sense.



starcraft said:
VanceIX said:

Last gen the PS3 was a lot more powerful, just harder to optomize for than the 360.

This gen, the PS4 and One use the exact same architecture and the PS4 only has marginally better components. As devs get better at optimizing for x86 on the consoles, games will probably look much more similar either way.

Heck, the One has the best looking game currently (Ryse), and even with lower pixel counts the games look almost identical in real life.

I'd say that was about the end of the thread folks.

Are you excited for Fable Legends?



Machiavellian said:

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.

You know you kinda made the poingt I wanted to make in relation to what you are saying here. But I'll still just point it out.

  • Everything you are saying would hold water if the PS4 wasn't already the lead platform for most games. And its the lead platform cause not only is it the easiest to develop for, it would also allow devs have the best version of their game available for publicity.

  • Having said that, devs don't have to "take the time out to make the PS4 version better" cause they are already looking to make the best game they can make. The problem is that devs have to port that game over to the XB1. And that is where the extra work really comes in. And its not that devs rather spend that extra time bringing the XB1 version up to speed, its that they don't really have a choice. So they try and bring it as close as possible.



overman1 said:
Machiavellian said:
overman1 said:
Machiavellian said:
jnemesh said:

I wholeheartedly agree.  The differences this gen are FAR more pronounced than they were between the 360 and the PS3!  Xbox fans keep trying to minimize the differences, but they ARE there, and they ARE significant, no matter how much they try to downplay it!

Wasn't that the case during the first year for PS3 and 360 games.  Resolution was much worst on the PS3 and framerates were crap.  Now we see developers stating they can reach at least visual parity with the X1.  In other words, look for 1st and 2nd party to really try to squeeze the most from either console.  For 3rd party developers its not a priority and probably never will be.

Eventually 3rd party developers would be able to do more with the PS4 engine than the Xbox one's. It would be up to them to decide whether or not to take advantage of that.

Think about it, even today 3rd party developers do not put in the time or resources to make the PS3 look or even perform better than the 360 version after 10 years. There is nothing that will change for 3rd party developers because their focus is not to make one platform outperform the other but to make all platforms perform as equal as possible.  

Can 3rd party developers push the PS4 harder, probably so but for a money, time and resource standpoint, its better they push the other hardware more to reach the PS4.  The thing is, thats doess adding a few more framerates or pixil really going to sell the PS4 version more than adding parity for the weaker console.  This was the case last gen and it remains today.  Nothing change but the players position.

Not really Developers have spoken on how it is much easier to program for the PS4 countlessly. Couple that with the more powerful GPU and faster ram and you have a winner. Listen I never said all the PS4 versions of games will look better but  I can safelly say there will never be one which will look definitely better on the Xbox one except the developer purposely gimps the PS4 version. There is a very likely chance that if there are to be better versions of multiplats this gen, it will definitely be on the PS4. Also, I will be expecting PS4 exclusives to be some of the best looking games this gen. The way things are....

Easier means that the developer does not have to spend as much resources getting the PS4 to their target compared to the other systems.  I believe this is where you are getting confused.  Everything a developer does is time, material and resources.  All of those play into how much it cost to create a game.  Most developers only have one team and they do both games at the same time.  If one platform reach target faster than the other than those people are moved to the other platforms so they can reach target.

@Bolded:  Do we not have a game already that either looks or plays better on the X1 compared to the PS4.  I will research this one as I thougth I read this on digital foundry.  Either way, yes, what you say probably will happen but the question is will it be at a significant margin that anyone really cares.  In most face-offs, the 360 had such an advantage but in reality, it did not make a difference to PS3 gamers.

Basically the question is will 3rd party developers take the extra time, effort and resources to make the PS4 games better than the X1 and what I am saying is no.  3rd party developers will not take the extra effort.  They will have a target for both platforms and if one get their before the other then resources will be shifted to the other platform.