Darc Requiem said:
The PS4/XB1 situation is completely differently. Both consoles have similar architectures with the PS4 having significant memory bandwith and GPU rendering advantages. Last gen, developers had to put in more time into PS3 software just to get similar results to the 360. This gen developers have to put more time into the XB1 hardware for inferior results. @VanceIX Your PC comparison is apples to oranges. PC games aren't optimized to take advantage of the hardware like console games are. The games have to be made with the lowest common denominator in mind. |
There's not much wrong with my post at all. Yes, the PS3 was weaker in the GPU environment, but the Cell absolutely destroyed the 360's PowerPC architecture in computing performance, and it showed with exclusive titles.
And you know what? My point about PC optimization was exactly the point I was trying to make -_-
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC