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alabtrosMyster said:
VanceIX said:

Optimization for the x86 platform will allow devs to make great games on both consoles that look pretty much identical. It isn't like last gen where games had to be seperately optomized for the Cell and PowerPC architectures. Now it's just plug and play in terms of optimization.

Games are already seeing tons of parity now, at least much more than at the beginning of the generation. I expect that trend to grow. 


Oprimization: It works for both machines, the PS4 will always be a couple of steps above..

Now the games that were "boosted" to 1080p on the XB1 recently, good news for xbox owners, even then, they do not hold up to the PS4 exclusives in therms of details (just like Wolfenstein, it runs at or very close to 1080p on the xb1, enough to call it "almost the same" however... compared to other PS4 titles it's not pushing the visual envelope, so it looks like some teams decided to cut to the lowest common denominator, or they decided to cut out on some other effects (AA, shadows, frame rate drops, screen tearing, material shaders, all can be individually compromised in order to keep resolution parity).

So we have yet to see how that turns out, no matter what the console's respective rendering power, some less demanding titles will look the same on both... now that the xb1 gained access to around 10% of its GPU computing power that common ground got wider, but the orignal ~40% power difference remains, it's just that it used to be more because of the reserve.

Like I've said several times before, multiplatform games look exasctly the same and will continue looking exactly the same. Devs have never tried to push the full amount of power for the PS3 in multiplatform games, and I doubt they start here.

The most you'll see is a slight, almost unnoticeable resolution bump. 



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Xbox One - PS4 - Wii U - PC