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Forums - Microsoft - Insomniac Explains Why Sunset Overdrive Is Exclusive to Xbox One

Wright said:
fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.


Well, thank you very much for calling me stupid. >___>


You better not really think that Wright is stupid. Otherwise I will personally go to your wall and spam you to death fireburn95.

OT: Money is always the reason, even when it's not the real reason.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.

As breedinbull says, it's money. Microsoft chose to fund the game and thats why it is exclusive. Money..Money....MONEY!

If they wanted to retain the IP and keep their indie status, they could've done what almost every other indie dev has done and self fund/self publish or find funding elsewhere, but microsoft paid, the end.

Nice job calling people stupid. 

What if Sony had an exclusive 3rd party game on PS4, and they stated the reason as " Sony had our best interest with the Ip at heart; they allowed us freedom with the IP." I guess that reason would also be BS, as it's all "money". 

while I think money had influence I doubt it was the only reason. 



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fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.

As breedinbull says, it's money. Microsoft chose to fund the game and thats why it is exclusive. Money..Money....MONEY!

If they wanted to retain the IP and keep their indie status, they could've done what almost every other indie dev has done and self fund/self publish or find funding elsewhere, but microsoft paid, the end.

It's obviously because of money because that is the whole reason we have this whole industry where all thes company make mony with and  even if the cloud stuff is true since money would be the problem for Insmoniac to build such an infrastructure on their own BUT if you think that you have a new game which could transform in a successful IP it makes a lot of sense to chose once a huge publisher instead of going "the indie way" with your first release and publish it on your own. If Sunset Overdrive will be a great game, sales will profit a lot because Microsoft is the publisher. Then with SO 2, 3  and so on, they could self-publish it and these games would profit a lot from the success of the first game.

If they would already releae their first game self-published, chance is very high that it would never get the attention so that there would be maybe not even a chance for SO 2 and 3. It's simply not a game which looks as if it could be an indie hit from alone even if it would get a 95 Meta. 

Sunset does also look more expensive as the "average indie game" so that I doubt that it would be so easy to get enough money through Kickstarter or whatever your idea is...



Sounds like a bunch of buzzwords to make it sound like anything other than simply money was the case for why it's exclusive.

Because MS is publishing the title, it's obvious that money was sent Insomniac's way. But also, Insomniac wanted to retain IP rights to the game. Had they not cared about the latter, this would've been PS4 game. Insomniac may have been able to find some other publisher, but knowing they wanted to keep the rights to the game, I speculate that MS came to them, that way they obtain an exclusive game from a "Sony studio" (quotes around it due to them not being owned by Sony, but they are extremely tied to Sony) and sway some gamers from that audience. Win-win for Insomniac and MS. Insomniac doesn't have to seek out a publisher and can therefore get right to making the game (and keep the rights to it) and MS gets a Sony-ish game to try and persuade Sony gamers who like Insomniac games to buy an Xbox.

But Insomniac doesn't have to give us all that mumbo jumbo about how they needed XBL to make the game modes. "8 players traversing an open world with randomized missions" doesn't sound like anything more complicated than strike teams doing missions in Destiny or people getting together to play Borderlands 2. That's just PR nonsense to avoid "they paid us"



fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.

As breedinbull says, it's money. Microsoft chose to fund the game and thats why it is exclusive. Money..Money....MONEY!

If they wanted to retain the IP and keep their indie status, they could've done what almost every other indie dev has done and self fund/self publish or find funding elsewhere, but microsoft paid, the end.

Money is always a driver but like Sony, Microsoft brings a lot of advantages and Insomniac pointed them out, no reason to believe it is all bullshit.
Funny to see how some people believe that developpers are developping for Sony because they are so nice, want to please the gamers out there and blah blah blah but it is only money when it comes to Microsoft which is exactly in the same business...

Also you should be carefull with your insults. A lot of people will actually believe that and there is no need to call them stupid just because you do not agree.



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Wright said:
fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.


Well, thank you very much for calling me stupid. >___>


:(      I said anybody, you're not an anybody NICE SAVE ;)     ):



fireburn95 said:
Wright said:


Well, thank you very much for calling me stupid. >___>


:(      I said anybody, you're not an anybody NICE SAVE ;)     ):


Oh, well, you're forgiven. That comment just there got me right in the heart, sweetie :3



Oh wow, their 64 player MP worked flawlessly in Resistance but 8 player co op could not work on ps4, that explains everything
Anyway I don't see why they even need to explain anything in the first place. As always it's just money and lying just looks bad.



Raziel123 said:
Oh wow, their 64 player MP worked flawlessly in Resistance but 8 player co op could not work on ps4, that explains everything
Anyway I don't see why they even need to explain anything in the first place


Ps4 doesn't have TEH CELL, whereas Xbox One has TEH CLOUD. Case solved.



Slade6alpha said:
fireburn95 said:
Anybody who actually believes they chose xbox one over anything else because of 'the cloud' and to retain the IP are, well stupid.

As breedinbull says, it's money. Microsoft chose to fund the game and thats why it is exclusive. Money..Money....MONEY!

If they wanted to retain the IP and keep their indie status, they could've done what almost every other indie dev has done and self fund/self publish or find funding elsewhere, but microsoft paid, the end.

Nice job calling people stupid. 

What if Sony had an exclusive 3rd party game on PS4, and they stated the reason as " Sony had our best interest with the Ip at heart; they allowed us freedom with the IP." I guess that reason would also be BS, as it's all "money". 

while I think money had influence I doubt it was the only reason. 

If Sony was publishing this supposed 3rd party game...then it would be exclusive by virture of Sony publishing it. However, on the flip side, Sony would own that IP (apparently that's just a rule they have in place, with no flexibility). So, there would be no "freedom with the IP"  or "best interest with the IP". It'd be exclusive becuase....money. And because Sony (and only Sony) would want to determine where the IP goes in the future.

Insomniac can do whatever they want with a Sunset Overdrive 2.

Kinda apples to oranges comparison, I think.

But, for the record, I don't agree with fireburn. He said "they could have got funding else where...but MS paid. The end". Why not MS? If Activision published it, the Acti paid. If Ubisoft published it, then Ubi paid. Whoever would publish this game paid for it. I don't get how that is a supportive argument in this scenario. But I have speculations as to why Microsoft stepped up to publish it before anyone else did (see my prior post)