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Forums - Gaming - Gamestop to overhaul trade-ins, average base value to increase 20%

I'm starting to hate hearing these corporate apologists say that a used market is somehow the devil. Make games that aren't fucking disposable and they wont be treated as such.

Increasing the value customers get from their games seems to be a good idea to combat not only other competitors in the used game business but those rental and stream services as well.



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The Fury said:
Neodegenerate said:

The Fury said:

So, it's not people stealing? But a company legitimately selling games and buying games to sell again to customers?

Who knew.

Gamestop and other stores that do the used game thing are the main culprits in driving console DRM.  If the devs were getting their cut of every single console sale then there wouldn't be things like online passes.

Nice try, it's just thieves, Xbox had a lot of issues with illegal copies of games being downloaded. Some idiots who downloaded Halo 3 from pirate bay and other places tried to sign into the MP before it had gone live so MS knew they were illegal copies for example. Things like this are the reason for Online Passes, any other excuse is just bullcrap to make them sound legitimate when they were just a con.

The developers have already got their 'cut' when the first copy of the game was sold. A customer who has traded in their game at such places like GameStop has also waved his rights to any of the content contained on the disc to whoever buys it next which includes use of servers. The new customer spending less on the game because they bought it used not full price new (compare Titanfall in any high street shop used compared to say Xbox Live Store prices) may be more willing, if they enjoy it, to buy DLC because they can more easily afford it. 

Funny how you discount that used games have ANY impact and your opinion that thieves are the ONLY cause?

Get real...

There are obviously many causes for DRM.  Even without thieves or used games, there will always be DRM.  The point behind almost every version of DRM is to force a level of control onto the consumer.  To get them to do something for the original content provider.  Maybe its just there to make you come back to their "store" or to make sure you are the one using it or to monitor the usage level to determine future sequels or DLC or to just keep you interested in other services they provide.

DRM is really just a part of the technology advancements that have been made.



It is near the end of the end....

Neodegenerate said:
The Fury said:
daredevil.shark said:
Companies like gamestop are ripping customers and game makers. It is because of gamestop we have to face DRM type issues. I hope gamestop goes out of business.

So, it's not people stealing? But a company legitimately selling games and buying games to sell again to customers?

Who knew.


Gamestop and other stores that do the used game thing are the main culprits in driving console DRM.  If the devs were getting their cut of every single console sale then there wouldn't be things like online passes.

DRM is not because of Gamestop.  If anything, you could argue it's partially because of the used game market which includes ebay and craigslist (which give the seller better return anyways).  And if none of those avenues existed, we'd be facing DRM issues anyways!

Devs would be smart to push MS and Sony to implement an online digital game marketplace, where you can buy and sell your digital licenses.  People don't usually take well to an abrupt, ALL OR NOTHING approach (meaning either buy new or don't play).



20% more still sucks and this offer won't help stop their stock price from falling.



    

NNID: FrequentFlyer54

Neodegenerate said:

So you are going to use one game as your example of rampant console piracy?   Sounds solid, stick with that.

If stores like Gamestop didn't sell used games, it would mean more people buying new games (unless you want to argue that people simply wouldn't purchase if the 5 dollar less used option didn't exist?) and would mean more money in the devs pocket.  That is why the online pass exists; to get that 10-15 bucks that they are misisng out on by having the used game sold instead of the new one.  Your DLC point may be good, but I would say that anyone who enjoyed the game enough will buy the DLC, used purchase or new.

One I remember. My housemate had a hacked Xbox 360, he had over 10 games for it, none of them he paid for. Sorry if the biggest game Xbox had isn't a good enough example for you.

If only it were that simple as a used copy is $5 cheaper, in the UK it's not just $5 cheaper, it's about a 1/4 to a 1/3rd cheaper, a decent amount. You do also know that a lot of games are no longer in print, right? If I wanted to buy 3D Dot Heroes now, I have to by used. I understand your point, maybe it would lead to more new games beind sold but that also means that either games become useless after your purchase or eBay would just take over, then what, ban eBay from selling games? If so then games are useless, and many wouldn't buy something if they can't do anything with it after.



Hmm, pie.

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Landguy said:

Funny how you discount that used games have ANY impact and your opinion that thieves are the ONLY cause?

Get real...

There are obviously many causes for DRM.  Even without thieves or used games, there will always be DRM.  The point behind almost every version of DRM is to force a level of control onto the consumer.  To get them to do something for the original content provider.  Maybe its just there to make you come back to their "store" or to make sure you are the one using it or to monitor the usage level to determine future sequels or DLC or to just keep you interested in other services they provide.

DRM is really just a part of the technology advancements that have been made.

Sure they have some impact, it's negligible compared to other reasons development studios fail though, people stealing, the rising cost of development in general etc, used games sales are nothing in comparison. But I was talking about console DRM, theives are the reason for that not used games, you really think MS's original plans of login in once every day even if it's a single player game had anything to do with Used Games?

Get real...

DRM is fine depending on the requirements and restrictions it places on the content. No one (really) has an issue with PSN, Xbox Live Store or Steam DRM  on downloaded games because we expect it. Downloaded titles from these mediums could easily be copied and pasted if DRM wasn't in place, yet a game disc that a consumer wants to do with as they please shouldn't have any DRM except that of which means the game is on the disc. They give away the disc they lose the rights to place the game, they burn the disc, same thing.



Hmm, pie.

20% of shit is still shit. Getting $1.20 instead of $1 for games isn't much of a difference.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

Find it funny how that guy tries to use a several year old sports game to make it seem like the value increase is small.



This doesn't sound like gamestop



g911turbo said:

DRM is not because of Gamestop.  If anything, you could argue it's partially because of the used game market which includes ebay and craigslist (which give the seller better return anyways).  And if none of those avenues existed, we'd be facing DRM issues anyways!

Devs would be smart to push MS and Sony to implement an online digital game marketplace, where you can buy and sell your digital licenses.  People don't usually take well to an abrupt, ALL OR NOTHING approach (meaning either buy new or don't play).

You (and others who have responded the same way) do realize that when I said "Gamestop and other stores" I didn't mean "Gamestop is the only place you can get used games and therefore I am only talking, obviously, about Gamestop" yes?  I didn't think I would have to spell this one out.  What I mean is: gamestop, and any other used game market area.  There, now I guess we can move on.

Yes, you are obviously correct in that we would have DRM issues anyway.  Used games though, are a large part of the reason why.  

And to address the "games go out of print" piece from another poster, yes that game would have to be bought used if you wanted it.  I am not saying to halt all used game sales.  I am simply speaking to a major contributor to why consoles are facing DRM issues.  I personally don't care if they DRM the hell outta me.  I will check in online each day, I will buy new - or pay for the online pass if I want the game at a used price - doesn't matter.