The Fury said:
Nice try, it's just thieves, Xbox had a lot of issues with illegal copies of games being downloaded. Some idiots who downloaded Halo 3 from pirate bay and other places tried to sign into the MP before it had gone live so MS knew they were illegal copies for example. Things like this are the reason for Online Passes, any other excuse is just bullcrap to make them sound legitimate when they were just a con. The developers have already got their 'cut' when the first copy of the game was sold. A customer who has traded in their game at such places like GameStop has also waved his rights to any of the content contained on the disc to whoever buys it next which includes use of servers. The new customer spending less on the game because they bought it used not full price new (compare Titanfall in any high street shop used compared to say Xbox Live Store prices) may be more willing, if they enjoy it, to buy DLC because they can more easily afford it. |
Funny how you discount that used games have ANY impact and your opinion that thieves are the ONLY cause?
Get real...
There are obviously many causes for DRM. Even without thieves or used games, there will always be DRM. The point behind almost every version of DRM is to force a level of control onto the consumer. To get them to do something for the original content provider. Maybe its just there to make you come back to their "store" or to make sure you are the one using it or to monitor the usage level to determine future sequels or DLC or to just keep you interested in other services they provide.
DRM is really just a part of the technology advancements that have been made.
It is near the end of the end....







