Apple people do not buy ipads to play games which they have to pay!
Wake up and smell the fucking coffee!
Apple people do not buy ipads to play games which they have to pay!
Wake up and smell the fucking coffee!
Anyway Minecraft pocket edition sold 21 million at 7 bucks.. clearly its the developers mindset.. not Apple or Google's.. Sure they made it possible to sell 1 billion+ capable devices but its still up to the developer to do something with it..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
hunter_alien said:
I know that there is plenty of quality software on app stores, but they are lost and all that they become is the dumping ground of any software ever concieved, with titles driven purely by viral marketing and undeserved hype. |
I'm really enjoying that jousting game "Rival Knights".
| Imaginedvl said: Yeah, if someone spent 600$ on an iPad, it should be nothing to spend 4$ on a game... The problem, in my oppinion, is the very poor quality of the majority of games on the AppStore, people know that the majority of games will be crap. And then there are those games you spend 4$ but then need to spend a tone of $ to actually enjoy it... |
This is exactly the problem. I think we can add as another problem coming from these stream of low quaility software is that people are becoming used to always have a free (usually F2P) alternative, so they are becoming used to get it for free. People spend a lot more in clothes, gadgets, lunchs and so on, but they never got it for free. People tend to give value for a product based on what they usually pay for it and in mobile it's usually zero. Zero value, zero quality, zero interest.
Only app I ever "bought" for Android was PDANET+, I'm not intersted in buying apps otherwise, and I use my smartphone daily.
Augen said:
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if they can't compete at with free they can always go less than free.
| Mystro-Sama said: "Mobile will take over" My ass. xD |
that is quite the image you just put in my head...
Here we go! Apple is crying again. Man, I can't tell you how much I hate that company. People don't want to pay much for the 3429034203840283408290384 versions of flappy bird. The vast majority of games on any mobile market are crap and the ones that have some quality to them are bogged down in micro transactions. So I a game app that's worth more than $4 and I will buy it... (Not on Apple, of course, would rather be kicked in the balls, then own an Apple product)
Apple frustrated with "mentality" of their product prices.
Gotcha now, Apple.
plip.plop said:
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But its also a ripoff of this game: http://www.pocketgamer.co.uk/r/iPad/Joust+Legend/review.asp?c=53748
The dev time was little over 4 months if I remember correctly and the only reason it came out decent was thankfully for its simplicity 
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