*Sound Of Rain said:
I don't mind either one. Either would be fine with me :) |
Or how about something more like Dino Crisis? As I recall, it had a nice compromise between real-time environments and cinematic cameras. I mean, you can still have the angles, but the camera doesn't need to be completely static. Again, back when the original RE came out, they did that because you couldn't do much else. But these days, you could do it any way you want.
I think you said you've played DC but I'm not sure. If not, it uses 3D environments but keeps the cinematic camera, so gameplay feels kind of like RE but with some nice perks. Like, in a large area, the camera might remain stationary but pan to follow you as you run from one side to the other... or it might follow along behind you as you run down an alleyway... that kind of thing.
Here are some examples. I love the attack at 1:20, particularly the shot at 1:36 where the camera pulls back to follow as you run down the balcony, pursued by the T.rex...
ColdFire - The man with no name.