Scizor_99 said:
Pristine20 said:
Clyde32 said:
Pristine20 said:
Clyde32 said:
No, they would have supported the game if it was good, and for the effort.
|
No one buys a game for the "effort". Even if it was "good", it will still be "worse" than the PC/PS4/X1 versions. I'm sure you can understand why that would be the case. Many enthusiasts would thus end up choosing to play on something other than the Wii U.
|
Alright, maybe I should rephrase that. They would support the game, not for the effort, but just for them doing their absolute best that they can with the version. Check the poll on the project cars website. PC is on top, Wii U is second.
|
"Absolute best" = effort and that has never sold games. The lay man would compare the versions and realize that the Wii U's version is the "worst" even if it's the "best" that can be done on WIi U and choose to play elsewhere. The only time Wii U version is a sell for "realistic" themed games is if they are exclusive to it kinda like the likes of Bayonetta 2.
|
You're missing the point. The better versions are of course more likely to sell better, but that isn't the only indicator of demand for individual versions. Audience plays a very big part. Why do games from franchises like Skylanders and Just Dance conitinue to do better on weaker Nintendo platforms? LIkewise, Call of Duty sold better on the PS3 and 360 not just because they were so much better technically, but because the family-friendly/casual audience has only limited overlap with the shooter crowd.
I think you're drastically overstating the impact of "better versions". If people cared that much, then Xbox One would be selling a margin worse, and far less people would be gaming on consoles anyway.
|
I understand your point. I just don't think it works the way you think it does. You were essentially saying that gamers would puchase if they think the devs did the best they could do and I'm refuting saying that gamers wouldn't puchase just because they think the devs did their best especially if there are better versions.
If the audience plays a part, I think it's safer to say there is more of an audience on PS/ xbox platforms especially when you consider the fact that GT has typically the best selling PS exclusive title in the past and forza is a multimillion seller as well. I also think it's safe to say that Just dance sold to a completely different audience that we're talking about here using your audience argument. I'm not even sure it will sell on Wii U now since said audience is mostly gone. COD blew up on consoles and I'm not exactly sure how it adds to your argument. Are you saying that the Just dance audience is the same as CODs?
Except that XB1 isn't as much worse as people make it out to be or at least it hasn't shown in any game to date. People do care about these things. It was more apparent at the start of the PS3's lifecycle when it's multiplat versions always did much worse. In the case of the Wii U, it's far worse than it's competition.
Ultimately this argument is pointless because anyone who looks deeply into why the devs chose the platforms they did could see that the PC is the lead platform. When you make a big PC game, it makes sense to port to X1/PS4 because it takes no additional expertise besides maybe control tweaking? Said consoles are PCs themselves. Wii U is a whole different beast. Notice how the PS360 versions were cancelled?
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler