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Forums - Sony Discussion - PlayStation created the Industry, Xbox changed the playing field

Are people really still recounting the jaundiced story of how Sony was going to help Nintendo make a Super CD attachment? And how that deal going south led to the Playstation? I'm sorry, but that's kinda sad.

For one thing, Sony approach Sega afterwards, and THEIR deal also went south, BEFORE the PSX finally came about.

Secondly, remember the Sega CD? It was pretty goddamn terrible, and outside of Sonic CD, I'm hard pressed to think of a single decent game for the damn thing. A "Super CD" would not have been a boon for SNES at all. Nintendo made other arrangements that obviously led the SNES still going strong in 1994-96 with some really great games, like DKC, Yoshi's Island, Killer Instinct, Kirby, Stunt Race FX, etc. And they managed this without any needless attachments and add-ons like Sega blundered their Genesis success away with.

Yes, the Playstation 1 was a great system. And yes, it was certainly popular. But people need to quit acting as if it was the first CD game console. The Turbo CD was. And then the Sega CD, and the 3DO, and the Sega Saturn (which by the way, was in many ways a better console than the PSX). The Playstation brand deserves it's respect and it's kudos, for sure. But, I'm sorry, Sony did not "create the industry", nor did Xbox "change the playing field".



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daredevil.shark said:
Agreed with the title. Playstation saved gaming industry twice. With PS1 that attracted and retained mature gamers who were suffering from fatigue for playing the same game over and over again. And PS4 saved the console industry with their stance against DRM. Long live playstation.


People still play the same games over and over again they called FPS.

Sony's stance against DRM was WAIT and see how the crowd reacts to Microsft then they quickly dropped the idea and pretended to be the good guy. Sure this was based on rumors by he same source who said xbox one would have drm, but then again only the POSITIVE rumors about sony are true on this site.



 

 

JWeinCom said:
There is a word for the claim that Sony invented the industry. That word is false. It's simply not true in any way shape or form. You can't even really claim Nintendo invented the industry. You can arguably give the credit to Atari for making the first popular multi cartridge machine or Fairchild for making the first multi cartridge machine. There really isn't any way to say Sony made the market. At best a poor choice of words, at worst just plain silly.

The analysis here is laughably biased. Firstly it completely discounts any company that is not Nintendo, Microsoft, or Sony. Sega for instance had a lot to do with changing the demographics or gaming. Games like Doom also had a lot to do with expanding the market, and that would spillover to console gaming largely with the advent of Halo. It ridiculously discounts Microsofts success as nothing more than taking advantage of Sony's stumble and not crediting them with excellent marketing and some key titles. It also discounts the Wii's role in expanding the market, which undoubtedly spilled over to the 360 and PS3.

I don't mean to discredit what Sony did, but all the same, you can't write off any success Ninty and Microsoft had as either a slip up on Sony's part or a straight fluke. This is an analysis that only carries some sort of weight because Sony is doing well in a young generation which will inevitably see the pendulum swing closer to equilibrium between XBox and Playstation with the Wii U as a wildcard, but its claims are specious.


you can make such claims if you set up a lot of rules, main one being ignoring everything before the PS1.



 

 

DevilRising said:
Are people really still recounting the jaundiced story of how Sony was going to help Nintendo make a Super CD attachment? And how that deal going south led to the Playstation? I'm sorry, but that's kinda sad.

Its history.

For one thing, Sony approach Sega afterwards, and THEIR deal also went south, BEFORE the PSX finally came about.

Source.

Secondly, remember the Sega CD? It was pretty goddamn terrible, and outside of Sonic CD, I'm hard pressed to think of a single decent game for the damn thing. A "Super CD" would not have been a boon for SNES at all. Nintendo made other arrangements that obviously led the SNES still going strong in 1994-96 with some really great games, like DKC, Yoshi's Island, Killer Instinct, Kirby, Stunt Race FX, etc. And they managed this without any needless attachments and add-ons like Sega blundered their Genesis success away with.

This is outside the scope of this thread.

Yes, the Playstation 1 was a great system. And yes, it was certainly popular. But people need to quit acting as if it was the first CD game console. The Turbo CD was. And then the Sega CD, and the 3DO, and the Sega Saturn (which by the way, was in many ways a better console than the PSX). The Playstation brand deserves it's respect and it's kudos, for sure. But, I'm sorry, Sony did not "create the industry", nor did Xbox "change the playing field".

I've already explained that the industry or market that PlayStation created was one which favor 3rd party developers, since Nintendo is a game developer this presents a conflict of intrest for Nintendo, who previously before Sony had majority control over 3rd parties and the market as a whole.

If anything this is explained in the OP especially the line, "I have come to the conclusion that the industry we have today was created by PlayStation with the PS1. In this 5th generation, everything changed, from the market demographic to the importance of 3rd parties. When Xbox entered the arena, its strategy was that of a US focused version of what PS was doing, capitalizing on the market demographic and the 3rd party influence that it had, as well as introducing{popularizing} Online Gaming. " The title isn't literal.





In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Reading the OP didn't make the title any less silly, unless you were intending this to be a work of fiction.

Maybe it should have been: PlayStation created *"the Industry", Xbox changed the playing field.


(* "the Industry" is a term created and defined by Dr.Henry_Killinger and any resemblance to real industries, living or dead, is purely coincidental.)



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hsrob said:

Reading the OP didn't make the title any less silly, unless you were intending this to be a work of fiction.

Maybe it should have been: PlayStation created *"the Industry", Xbox changed the playing field.


(* "the Industry" is a term created and defined by Dr.Henry_Killinger and any resemblance to real industries, living or dead, is purely coincidental.)

Dr.Henry_Killinger said:

Now then, with this I have come to the conclusion that the industry we have today was created by PlayStation with the PS1. In this 5th generation, everything changed, from the market demographic to the importance of 3rd parties...



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

History Lesson Time in brief:

Nintendo dominated the 3rd and 4th Generations.

In order to develop a CD addon for the SNES, Nintendo went to Sony. The SNES-CD was developed, a standalone console, backwards compatible with SNES and able to play CD-ROM games. Due to licensing disagreements, Nintendo decided to work with Phillips, and Sony having already developed the console, called the Play Station, redubbed it the PlayStation and formed PlayStation.

With the PS1 and PS2, PlayStation dominated the industry, bringing format change, demographical change, and backwards compatibility. Gaming was made to appeal to older audiences from being children's toys. The importance of 3rd parties was magnified here, because Sony, unlike Nintendo, wasn't a Game Development company.

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

With the PS3, Sony's grip loosened, and Nintendo and MS consoles flourished, making cross platform and 3rd parties even more important then before. Due to the Wii's popularity among the non-gaming audiences it introduces gaming to the non-gamer audiences making it more mainstream then ever. It also popularized alternative methods of control. Online gaming became a standard.

With the current generation, the effect of the popularity of the mobile industry and gaming in that field, most of the mainstream non-gaming appeal migrated there causing an overall reduction in the expected marketsize. Digital Distribution, a phenomenon that became important at the end of the previous generation, is now a major component of this generation. The importance of 3rd parties is paramount as well. This bodes negatively for the WIi U, Nintendo's newest console, because of its declining 3rd party support. Due to the XB1 orginal price and policies, it also fell behind after launch to Sony's PS4, which for the most part has done fine so far.

 

Now then, with this I have come to the conclusion that the industry we have today was created by PlayStation with the PS1. In this 5th generation, everything changed, from the market demographic to the importance of 3rd parties. When Xbox entered the arena, its strategy was that of a US focused version of what PS was doing, capitalizing on the market demographic and the 3rd party influence that it had, as well as introducing Online Gaming. With the weakening of the PS brand from the PS3, this allowed Xbox to go from 20mill to 80 million. Xbox stumbled this gen when it tried to go for a market that had moved on similar to part of Nintendo's problems as a whole. Xbox can flourish in the PS industry, but its approach at aiming at the mainstream was ineffective. As for Nintendo, this problem has existed since the PS1, Nintendo which was used to prioritizing its own IPs and treating 3rd parties as subordinate developers heavily backfired, in a simlar but more exacerbated case of what occured to the PS3. Since 5th gen, Nintendo has struggled to compete in the industry with one exception, that of the Wii, because the market is fundamentally incompatible with them. Only when they address a different market entirely, such as the casual audience or handhelds, then they have succeded. Unfortunately for Nintendo, Mobile is encroching on them from both fronts.

EDIT: Argument has been updated.

The PS1 and PS2 introduced a new market that supplanted the old, one where focus on 3rd parties and broadened demographics became more important. Sure other companies did, but since this discussion is limited to how it affects the big 3 today, those companies are irrelevant. Because PlayStation changed the market for traditional home consoles, it became incompatible with Nintendo. This is mostly due that as a game developer themselves, Nintendo controlled other 3rd parties to maintain dominance. Since PS opened the doors on 3rd parties that approach has certainly backfired, and Nintendo's 3rd party support has been dwindling ever since, peaking with the GameCube. In the 4 generations, competing against PlayStation in the industry, console failings notwithstanding, the Wii was the only one that was first because it address a new market in the same way that the PS1 originally did. However, unlike the PS2, it has yet to capitalize on that market in 8th generation despite an uncontested year lead.

Since I can't describe the demographic of the Wii's marketshare, its erroneous to say that they moved on to mobile devices, but I can say that the popularity of mobile gaming may be affecting home consoles and are certainly affecting the industry as a whole, shifting focus there. but that is all I can say.

While its early, is obvious thus far that they have not solidified this market, if they can, and so trying to compete within PS market as before is obviously not going to work for Nintendo.


NES created the industry, Sony changed the playing field and MS changed it again. Learn your history.



prayformojo said:
Dr.Henry_Killinger said:

History Lesson Time in brief:

Nintendo dominated the 3rd and 4th Generations.

In order to develop a CD addon for the SNES, Nintendo went to Sony. The SNES-CD was developed, a standalone console, backwards compatible with SNES and able to play CD-ROM games. Due to licensing disagreements, Nintendo decided to work with Phillips, and Sony having already developed the console, called the Play Station, redubbed it the PlayStation and formed PlayStation.

With the PS1 and PS2, PlayStation dominated the industry, bringing format change, demographical change, and backwards compatibility. Gaming was made to appeal to older audiences from being children's toys. The importance of 3rd parties was magnified here, because Sony, unlike Nintendo, wasn't a Game Development company.

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

With the PS3, Sony's grip loosened, and Nintendo and MS consoles flourished, making cross platform and 3rd parties even more important then before. Due to the Wii's popularity among the non-gaming audiences it introduces gaming to the non-gamer audiences making it more mainstream then ever. It also popularized alternative methods of control. Online gaming became a standard.

With the current generation, the effect of the popularity of the mobile industry and gaming in that field, most of the mainstream non-gaming appeal migrated there causing an overall reduction in the expected marketsize. Digital Distribution, a phenomenon that became important at the end of the previous generation, is now a major component of this generation. The importance of 3rd parties is paramount as well. This bodes negatively for the WIi U, Nintendo's newest console, because of its declining 3rd party support. Due to the XB1 orginal price and policies, it also fell behind after launch to Sony's PS4, which for the most part has done fine so far.

 

Now then, with this I have come to the conclusion that the industry we have today was created by PlayStation with the PS1. In this 5th generation, everything changed, from the market demographic to the importance of 3rd parties. When Xbox entered the arena, its strategy was that of a US focused version of what PS was doing, capitalizing on the market demographic and the 3rd party influence that it had, as well as introducing Online Gaming. With the weakening of the PS brand from the PS3, this allowed Xbox to go from 20mill to 80 million. Xbox stumbled this gen when it tried to go for a market that had moved on similar to part of Nintendo's problems as a whole. Xbox can flourish in the PS industry, but its approach at aiming at the mainstream was ineffective. As for Nintendo, this problem has existed since the PS1, Nintendo which was used to prioritizing its own IPs and treating 3rd parties as subordinate developers heavily backfired, in a simlar but more exacerbated case of what occured to the PS3. Since 5th gen, Nintendo has struggled to compete in the industry with one exception, that of the Wii, because the market is fundamentally incompatible with them. Only when they address a different market entirely, such as the casual audience or handhelds, then they have succeded. Unfortunately for Nintendo, Mobile is encroching on them from both fronts.

EDIT: Argument has been updated.

The PS1 and PS2 introduced a new market that supplanted the old, one where focus on 3rd parties and broadened demographics became more important. Sure other companies did, but since this discussion is limited to how it affects the big 3 today, those companies are irrelevant. Because PlayStation changed the market for traditional home consoles, it became incompatible with Nintendo. This is mostly due that as a game developer themselves, Nintendo controlled other 3rd parties to maintain dominance. Since PS opened the doors on 3rd parties that approach has certainly backfired, and Nintendo's 3rd party support has been dwindling ever since, peaking with the GameCube. In the 4 generations, competing against PlayStation in the industry, console failings notwithstanding, the Wii was the only one that was first because it address a new market in the same way that the PS1 originally did. However, unlike the PS2, it has yet to capitalize on that market in 8th generation despite an uncontested year lead.

Since I can't describe the demographic of the Wii's marketshare, its erroneous to say that they moved on to mobile devices, but I can say that the popularity of mobile gaming may be affecting home consoles and are certainly affecting the industry as a whole, shifting focus there. but that is all I can say.

While its early, is obvious thus far that they have not solidified this market, if they can, and so trying to compete within PS market as before is obviously not going to work for Nintendo.


NES created the industry, Sony changed the playing field and MS changed it again. Learn your history.

NES created the industry that preceded the current one. PlayStation created the current one, MS changed the industry but didn't create a new one. The industry we have today was created by PlayStation with the PS1, which is why Nintendo only succeeds when its competing for a different market.

There is a difference between reading and understanding, although I'm not sure you did much of either.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
prayformojo said:
Dr.Henry_Killinger said:

History Lesson Time in brief:

Nintendo dominated the 3rd and 4th Generations.

In order to develop a CD addon for the SNES, Nintendo went to Sony. The SNES-CD was developed, a standalone console, backwards compatible with SNES and able to play CD-ROM games. Due to licensing disagreements, Nintendo decided to work with Phillips, and Sony having already developed the console, called the Play Station, redubbed it the PlayStation and formed PlayStation.

With the PS1 and PS2, PlayStation dominated the industry, bringing format change, demographical change, and backwards compatibility. Gaming was made to appeal to older audiences from being children's toys. The importance of 3rd parties was magnified here, because Sony, unlike Nintendo, wasn't a Game Development company.

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

With the PS3, Sony's grip loosened, and Nintendo and MS consoles flourished, making cross platform and 3rd parties even more important then before. Due to the Wii's popularity among the non-gaming audiences it introduces gaming to the non-gamer audiences making it more mainstream then ever. It also popularized alternative methods of control. Online gaming became a standard.

With the current generation, the effect of the popularity of the mobile industry and gaming in that field, most of the mainstream non-gaming appeal migrated there causing an overall reduction in the expected marketsize. Digital Distribution, a phenomenon that became important at the end of the previous generation, is now a major component of this generation. The importance of 3rd parties is paramount as well. This bodes negatively for the WIi U, Nintendo's newest console, because of its declining 3rd party support. Due to the XB1 orginal price and policies, it also fell behind after launch to Sony's PS4, which for the most part has done fine so far.

 

Now then, with this I have come to the conclusion that the industry we have today was created by PlayStation with the PS1. In this 5th generation, everything changed, from the market demographic to the importance of 3rd parties. When Xbox entered the arena, its strategy was that of a US focused version of what PS was doing, capitalizing on the market demographic and the 3rd party influence that it had, as well as introducing Online Gaming. With the weakening of the PS brand from the PS3, this allowed Xbox to go from 20mill to 80 million. Xbox stumbled this gen when it tried to go for a market that had moved on similar to part of Nintendo's problems as a whole. Xbox can flourish in the PS industry, but its approach at aiming at the mainstream was ineffective. As for Nintendo, this problem has existed since the PS1, Nintendo which was used to prioritizing its own IPs and treating 3rd parties as subordinate developers heavily backfired, in a simlar but more exacerbated case of what occured to the PS3. Since 5th gen, Nintendo has struggled to compete in the industry with one exception, that of the Wii, because the market is fundamentally incompatible with them. Only when they address a different market entirely, such as the casual audience or handhelds, then they have succeded. Unfortunately for Nintendo, Mobile is encroching on them from both fronts.

EDIT: Argument has been updated.

The PS1 and PS2 introduced a new market that supplanted the old, one where focus on 3rd parties and broadened demographics became more important. Sure other companies did, but since this discussion is limited to how it affects the big 3 today, those companies are irrelevant. Because PlayStation changed the market for traditional home consoles, it became incompatible with Nintendo. This is mostly due that as a game developer themselves, Nintendo controlled other 3rd parties to maintain dominance. Since PS opened the doors on 3rd parties that approach has certainly backfired, and Nintendo's 3rd party support has been dwindling ever since, peaking with the GameCube. In the 4 generations, competing against PlayStation in the industry, console failings notwithstanding, the Wii was the only one that was first because it address a new market in the same way that the PS1 originally did. However, unlike the PS2, it has yet to capitalize on that market in 8th generation despite an uncontested year lead.

Since I can't describe the demographic of the Wii's marketshare, its erroneous to say that they moved on to mobile devices, but I can say that the popularity of mobile gaming may be affecting home consoles and are certainly affecting the industry as a whole, shifting focus there. but that is all I can say.

While its early, is obvious thus far that they have not solidified this market, if they can, and so trying to compete within PS market as before is obviously not going to work for Nintendo.


NES created the industry, Sony changed the playing field and MS changed it again. Learn your history.

NES created the industry that preceded the current one. PlayStation created the current one, MS changed the industry but didn't create a new one. The industry we have today was created by PlayStation with the PS1, which is why Nintendo only succeeds when its competing for a different market.

There is a difference between reading and understanding, although I'm not sure you did much of either.


First off, you weren't even ALIVE when I was playing the NES in 1986, so...there's that. And secondly, which game set the standard for console 3D gameplay again? Mario 64 did you say? But how? If the PS1 gave birth to the modern era, that shouldn't be.

The modern console industry starts with the NES. 



prayformojo said:

First off, you weren't even ALIVE when I was playing the NES in 1986, so...there's that.

Why is that relevant to my argument?

And secondly, which game set the standard for console 3D gameplay again? Mario 64 did you say? But how? If the PS1 gave birth to the modern era, that shouldn't be.

That has nothing to do with what I'm saying and have said.

The modern console industry starts with the NES. 

The industry that the NES had is now outdated. Nintendo is the last of its kind, a game developer with a console, the other two aren't primarily thus the 3rd parties have become a lot more important than in the NES era. This is why Nintendo has a hard time competing for the traditional home console market space. The only concern of this thread is the new PS era, or if that is to much for you to bear you can feel free to call it the era of Multiplatforms.





In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank