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Forums - Sony Discussion - PlayStation created the Industry, Xbox changed the playing field

padib said:
Dr.Henry_Killinger said:

Clarify, What are claim are you backing up with the SNES, NES, and the handhelds?

This part:

Nintendo was not able to replicate their mobile success on home consoles, that success due to:

1) A great price
2) A great 1st party library
3) A great hardware product.

You can't know any of this, you can only assume this. Doesn't matter if it makes sense if there's no solid evidence to back it up. 

How are you qualifying any of that? The second line in the OP was "Nintendo dominated the 3rd and 4th Generations", just because they sold well doesn't mean we can ascertain the reasons why they sold well, not to mention we barely have information on their sales figures in the first place, at the very least this site doesn't track that far.

Furthermore, PlayStation was only involved from DS and 64 onwards. Sure Nintendo has dominated the handheld market, but in the home console market that strategy has not worked and the only time it has worked was when Nintendo adressable market increased significantly. At the very least, 70 million consumers where added to the market. 20+20+150 = 190 vs 260 = 100 + 80 + 80.

We can only use information we have, and their is none to suggest that 1, 2, 3 are true and verifiyable, and they are relative and can't even be proven. SNES and NES weren't competing against PlayStation, that right their makes that evidence invalid. Nintendo has had success in the handheld market since GB but since that same success has not applied to its home consoles then either the approach is different or the market is. 

I regard their approaches as exactly the same, competitive price and competitive library, but while that is finally working for the 3DS and worked for the handhelds before it. That has not worked for the home consoles, only when Nintendo has adressed a new market, as they did with the Wii are they succesful in the home console front after 5th generation.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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fps_d0minat0r said:
Play4Fun said:
fps_d0minat0r said:
Play4Fun said:

That's true, if you lack comprehension. 

Thats true if your opinion means anything. But since your incapable of explaining, it continues to be worthless.


If you don't know what quality over quantity means, then I'm sorry but I can't help you.


I do, but I dont understand how its related to the discussion. The way I assumed it was related, you already said thats not what you meant.... so I'm not sure what you did mean.

You two are just spinning up quote trees for no reason now. Let it pass.



Monster Hunter: pissing me off since 2010.

Dr.Henry_Killinger said:
JWeinCom said:
Dr.Henry_Killinger said:
JWeinCom said:

Uhhhhhh... what does that mean?  The appeal of every game is subjective.

It means you cannot make assupmptions based on popular casual franchises.

Why not exactly?  Obviously it's extrapolating from the data, but in the lack of hard data, that's what you do.  If we can't judge based on sales of games then what makes you so sure that the XBox 360 marketshare was taken from Sony? 

Addressed above

Not really.  You just said no with no reason why.

Dr.Henry_Killinger said:

Instead, I use the 5th (30 mill) and 6th (20 mill) generations and compare that against the Wii (100 mill). That's at the very least 50 million non-gamers as rough low estimate.

You're right it doesn't. All it tells us that it was an increase in Nintendo's Marketshare. But in hindsight, it really doesn't matter what you or I call them.

Well, actually it does, because your argument is based on the idea that Nintendo's market share came exclusively from non-gamers, so that's relevant.

Dr.Henry_Killinger said:

Instead, I use the  6th (20 mill) generations and compare that against the XBox 360 (80 mill). That's at the very least 60 million non-gamers as rough low estimate.

Applying the same logic to the XBox 360 as you did to the Wii (that is that we compare a system's current gen to last gen and every new owner is a non gamer).  Then you get that the XBox 360 had 60 million non-gamers.  Of course, that doesn't work, but it doesn't work with the Wii either. 

that can't count by the rules you set up. 

We can only use information we have, this is the point of being objective.

The data is objective.  Your conclusion is subjective.  The data does not state that 50 million people were non-gamers.  The data states 50 million people did not previously own a Nintendo console.  Big difference.

I can agree to this. However, its simply a change of terms not a change of meaning. The increase in marketshare can be attritbuted to a change in the adressal of markets

Uhhhhhhhh... duh?  Of course if a company has a surge of new customers it came from outside of their existing sales base (or market).  Your argument is based on what markets exactly were addressed.  

Dr.Henry_Killinger said:

Instead, I use the 5th (30 mill) and 6th (20 mill) generations and compare that against the Wii (100 mill). That's at the very least 50 million non-gamers as rough low estimate.

Yeah... ya did.  Nongamer-outlier.  Outlier- someone not included in your data set.  You identified anyone out of the 30-50 million N64 cube range as an non-gamer, and excluded them from the market.  Hence, outlier.

Technically, you consider Non-Gamer as outlier, I never mentioned it.

Not explicitly, no, but your posts make it clear you put them outside of the "gaming market".  So it they lie outside the gaming market, they're outliers.

Right back at ya slick.




Please, explain to me why we can take the idea that none of the 50 million "non-gamers" were PS2 gamers were non-gamers without a citation, but the claim that they were needs citation :)

 

You have no more evidence to show than I do.  And it's fine to have different interpretations of the data.  It's not fine to hold me to a standard that you don't hold yourself to.   So, yeah.  Rigged game.

Every single one of my claims are backed up by verifiable evidence.

Oh, cool.  Is it like, secret verifiable evidence or something?  Cause you only showed one example of any sort of data which you admitted didn't justify your conclusion.

Upon further inspection, I realize that the classification of gamer and non gamer is unsubstantiated and frankly subjective, so I've removed it from my argument. However, it doesn't change my argument in the slightest, just the terms. The 5th,6th, and 8th gen failures were from addressing the wrong market, a market that favors MS and Sony more because they aren't game development studios and the wider demographic. 7th gen, has shown the performance of Nintendo's home console in a market that the other two does not address. Thus, I surmise that Nintendo is incompatible with the current home console market, and show that the characteristics of this market are the case why.

Probably my last post on this topic.  That's your theory, and if it is, that's fine.  If that's your interpetation of the situation, you're entited to that, but you haven't provided anything really to back it up.

The idea that casual gaming started with the Wii is inaccurate.  Before the Wii, we had Guitar Hero, Dance Dance Revolution, Eye Toy Play, Donkey Konga, Mario Party, and Mario Kart.  We had tetris long before we had Brain Age.  The argument that Wind Waker was designed to appeal to the same Market as Halo is a bit iffy, and the idea that Nintendo's candy colored Gamecube controller was designed as an attempt to woo GTA fans  is a little puzzling as well.  Nintendo has always tried to appeal to a very broad demographic.

By the same token, casual gamers have always been a part of the market.  While "the appeal of games is subjective" we can probably agree that 2 million copies of finding Nemo on PS2 were not sold to hardcore gamers.  Nor did the Incredibles sell 2 million.  Sing It Highschool Musical, we can assume, was targeting young girls who were most likely not "hardcore gamers" and it sold 1.5 million copies.  I'm assuming 3.5 million copies of Rugrats in Paris on the PS1 weren't sold within the "gaming market" you described.  Add in the aforementioned Guitar Hero, the success of the Crash Bandicoot series (if that and Mario don't share a fanbase, then I don't know who does), the Playstation Move, the Eye Toy, Skylanders, and so on, there is clear evidence to suggest that there is a large swath of gamers that have always been in the market that were left out of your "gaming market".

And that's really where your argument falls apart.  The idea that the gamers who bought the Wii were some bizarre alien species who came to the Earth briefly, bought a Wii, and then flew away never to game again.  This segment of the market (with kids playing Mario, adults playing Tetris, and college student jamming on plastic guitars) always existed.  Nintendo expanded this market in the same way that Sony and Microsoft expanded the Call of Duty market. The part of the market that Nintendo succeeded in is a part of the gaming market, and has been since before Sony entered the scene, and during the PS1/2 era.

As for Nintendo trying to compete with Microsoft and Sony with the Wii U, that's again a claim that doesn't work.  Obviously, they're not ignoring that market entirely with games like Bayonetta, and Devil's third, and Wonderful 101, but far more of their output has been focused on the same market they addressed on the Wii.  Wii Sports Club, Wii Fit U, Nintendo Land, NSMB Wii, Super Mario 3D World, Mario Kart 8, Donkey Kong Country Returns, Game and Wario, Lego City Undercover, Captain Toad, Wii Party U, etc. Nintendo is trying to appeal to same market they always have. 

As for why Nintendo isn't succeeding, that's something you couldn't squeeze into about 5 paragraphs.  Third party relationships are definitely a part of it, but so are software delays, Nintendo's insistence on a small box (literally), the overestimated appeal of games like Nintendoland, a failure to properly explain the value of the Gamepad, and so on.  It's a vastly more complex argument than you're trying to make, and it's not one that I care to make now.  Your overly simplistic analysis of the industry's past and present renders any conclusions you've drawn largely worthless.





Dr.Henry_Killinger said:

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

 


You misspelled Sega and Dreamcast. If we are just talking consoles.



daredevil.shark said:

I would like to add another point. Many are saying Nintendo innovated most in 7th gen. Nope. They didn't innovated anything in 7th gen. They stole Philips's idea about motion control.

Oh my, where does that put Sony then? They had to resort to stealing from a company that stole from a company.

And where does that put Microsoft after they stole the Eyetoy? They had to resort to stealing from a company that stole from a company that stole from a company.

And just think about the companies stealing from Microsoft! They are stealing from a company that stole from a company that stole from a company that stole from a company!!!



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Play4Fun said:
daredevil.shark said:

I would like to add another point. Many are saying Nintendo innovated most in 7th gen. Nope. They didn't innovated anything in 7th gen. They stole Philips's idea about motion control.


 Your snide comments on anything PC, Xbox or Nintendo always give me a kick.


Pleasure to know that.



JWeinCom said:
Dr.Henry_Killinger said:


Please, explain to me why we can take the idea that none of the 50 million "non-gamers" were PS2 gamers were non-gamers without a citation, but the claim that they were needs citation :)

 

You have no more evidence to show than I do.  And it's fine to have different interpretations of the data.  It's not fine to hold me to a standard that you don't hold yourself to.   So, yeah.  Rigged game.

Every single one of my claims are backed up by verifiable evidence.

Oh, cool.  Is it like, secret verifiable evidence or something?  Cause you only showed one example of any sort of data which you admitted didn't justify your conclusion.

Sales numbers back up my claim. The stuff I couldn't verify, I dismissed.

Upon further inspection, I realize that the classification of gamer and non gamer is unsubstantiated and frankly subjective, so I've removed it from my argument. However, it doesn't change my argument in the slightest, just the terms. The 5th,6th, and 8th gen failures were from addressing the wrong market, a market that favors MS and Sony more because they aren't game development studios and the wider demographic. 7th gen, has shown the performance of Nintendo's home console in a market that the other two does not address. Thus, I surmise that Nintendo is incompatible with the current home console market, and show that the characteristics of this market are the case why.

Probably my last post on this topic.  That's your theory, and if it is, that's fine.  If that's your interpetation of the situation, you're entited to that, but you haven't provided anything really to back it up.

The idea that casual gaming started with the Wii is inaccurate.  Before the Wii, we had Guitar Hero, Dance Dance Revolution, Eye Toy Play, Donkey Konga, Mario Party, and Mario Kart.  We had tetris long before we had Brain Age.  The argument that Wind Waker was designed to appeal to the same Market as Halo is a bit iffy, and the idea that Nintendo's candy colored Gamecube controller was designed as an attempt to woo GTA fans  is a little puzzling as well.  Nintendo has always tried to appeal to a very broad demographic.

By the same token, casual gamers have always been a part of the market.  While "the appeal of games is subjective" we can probably agree that 2 million copies of finding Nemo on PS2 were not sold to hardcore gamers.  Nor did the Incredibles sell 2 million.  Sing It Highschool Musical, we can assume, was targeting young girls who were most likely not "hardcore gamers" and it sold 1.5 million copies.  I'm assuming 3.5 million copies of Rugrats in Paris on the PS1 weren't sold within the "gaming market" you described.  Add in the aforementioned Guitar Hero, the success of the Crash Bandicoot series (if that and Mario don't share a fanbase, then I don't know who does), the Playstation Move, the Eye Toy, Skylanders, and so on, there is clear evidence to suggest that there is a large swath of gamers that have always been in the market that were left out of your "gaming market".

And that's really where your argument falls apart.  The idea that the gamers who bought the Wii were some bizarre alien species who came to the Earth briefly, bought a Wii, and then flew away never to game again.  This segment of the market (with kids playing Mario, adults playing Tetris, and college student jamming on plastic guitars) always existed.  Nintendo expanded this market in the same way that Sony and Microsoft expanded the Call of Duty market. The part of the market that Nintendo succeeded in is a part of the gaming market, and has been since before Sony entered the scene, and during the PS1/2 era.

I've already dismised the notion of casual from my argument, your counter is moot.

As for Nintendo trying to compete with Microsoft and Sony with the Wii U, that's again a claim that doesn't work.  Obviously, they're not ignoring that market entirely with games like Bayonetta, and Devil's third, and Wonderful 101, but far more of their output has been focused on the same market they addressed on the Wii.  Wii Sports Club, Wii Fit U, Nintendo Land, NSMB Wii, Super Mario 3D World, Mario Kart 8, Donkey Kong Country Returns, Game and Wario, Lego City Undercover, Captain Toad, Wii Party U, etc. Nintendo is trying to appeal to same market they always have. 

That is my argument against them, they are readressing a market that has rejected them for 2 generations. When a market that favors them already exists as shown by Handhelds and the Wii.

As for why Nintendo isn't succeeding, that's something you couldn't squeeze into about 5 paragraphs.  Third party relationships are definitely a part of it, but so are software delays, Nintendo's insistence on a small box (literally), the overestimated appeal of games like Nintendoland, a failure to properly explain the value of the Gamepad, and so on.  It's a vastly more complex argument than you're trying to make, and it's not one that I care to make now.  Your overly simplistic analysis of the industry's past and present renders any conclusions you've drawn largely worthless.

You want to make it compliicated, its simple. Software Delays are merely indicative of the increased strain on Nintendo from losing 3rd party support. Overestimating the appeal of their first party titles is indicative of failure to address the audience. Their is no basis that the Hardware of the Wii U is a substanstial limiting factor at all.







In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

RenCutypoison said:
Dr.Henry_Killinger said:

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

 


You misspelled Sega and Dreamcast. If we are just talking consoles.

Introduced was what I said, popularized is what I should have said. The dreamcast didn't even last for the entire 6th gen let alone the transition to the 7th gen. If we are really being honest, PC introduced online gaming.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank



Dr.Henry_Killinger said:
RenCutypoison said:
Dr.Henry_Killinger said:

MS also entered with the XB and introduced online gaming which became a major component of the subsequent generation.

 


You misspelled Sega and Dreamcast. If we are just talking consoles.

Introduced was what I said, popularized is what I should have said. The dreamcast didn't even last for the entire 6th gen let alone the transition to the 7th gen. If we are really being honest, PC introduced online gaming.

True. Still i feel like online gaming is not always an evolution. Shouting alone in in the living room is much less fun than shouting with friends in the living room.

Online multiplayer is sober multiplayer in some way.

And microsoft just bring on consoles what was already popular with steam : online multiplayer, online store, flash sales, etc