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Forums - Nintendo - Nintendo's Problem -- There Simply Isn't Room For 3 Consoles

I'm gonna go out on a limb here and say that Apple would probably punch two competitors out of the game if they were ever to venture into the market.

They've already managed to steal a HUGE chunk out of the handheld gaming audience and even now I find myself getting my gaming fix from mobile games because I am so busy nowadays. I am pretty sure that many others do the same thing for their gaming needs too. A lot of people just don't have the patience to sit though a whole game nowadays and would rather get a quick fix from their F2P game app. There's a reason why many developers aren't focusing on campaigns nowadays because multiplayer gaming is so quick and instant. The same thing is happening to music too. Many of the most popular artists right now don't focus on making conceptual albums anymore. They just use an album as an excuse to release a few quick catchy singles and bloat the album up with filler. It's less of a sin nowadays in the iTunes age where people can just buy the singles from an album but don't put in the time to listen to the whole body of work.

Anyway getting back onto track, Apple has enough loyalists to launch it successfully and would probably have all the major third party developers backing it too. This is all possible provided that the price was right though.



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KLXVER said:
To me they are very much needed. I couldnt imagine a gaming industry without Nintendo hardware.

This!!! Nintendo is the only Company who are at least trying to innovate with something at own risk which alot of gamers don't respect instead of other just includes more ram and a better graphic card and change the number of the console!!!



RolStoppable said:
Soundwave said:

I did. If you want to live in a planet where you think you're smarter than every major publisher on the planet, including Nintendo, you're just living in some coginitive dissonance fantasy then I'll leave you to it. 

The sales data backs up what I'm saying too, look at the declines in successful motion gaming IP ... Just Dance, Deca Sports, Kinect Sports, Your Shape, Zumba Fitness, EA Active, Carnival Sports ... but of course all these declines must be because of coincidence or that developers didn't make the exact right game, and even when you were pressed to elaborate on what types of magical motion games would've revived that sagging market, you came up with answers that weren't really all that dissimilar to what other devs already tried. 

From memory you for example suggested a fantasy based adventure type motion game for one that would be easy to access. Except Sony basically did make that game for the PS3 and it was a flop. 

Motion gaming was a trend. It's over now. Time to move on into the year 2014. 

That still isn't an answer. You are supposed to decide between two things:

1. Wii U is like the Wii.
2. Wii U is not like the Wii.

So far you've been arguing either one of them, depending on what suits a given situation. But you can't have both of them. So which one is it?

I never suggested the game you described. What I did suggest was a multiplayer action RPG that would be easy to access, as a part of ideas for a proper Nintendo console. Your usual mistake, you always link everything Wii-like to motion controls. But you can't have such a game with motion controls, because constantly killing stuff would get tiresome quickly that way.

Wii U is like the Wii. It has like all ten of the top selling Wii games available for it, how can you keep a straight face with a console that does have Wii Sports, Wii Fit, Wii Party, Mario Kart, New Super Mario Bros. U, Mario & Sonic, Just Dance, is nothing at all related to the Wii? It even comes bundled with the Wiimote now, so do several games. 

But motion gaming was already dying out even before the Wii U launched. You could already see this coming with IP like EA Active and Carnival Games that were hugely successfull initially on the Wii bombing out even before the Wii generation ended. You can't deny massive declines in virtually every popular motion gaming IP and just label it coincidence. Nor can we overlook Microsoft's own collapse of the Kinect brand which was popular about 4 years ago. 

It exhibits the same exact disturbing trend ... Kinect Sports 1, big hit, Kinect Sports 2, fair sized drop off but still OK, Kinect Sports 3 ... bomba. 

The RPG game you described would flop. Just like every other attempt to make a deep/fantasy-based motion gaming experience. 

That trend only worked for things that are applicable for 15 minute or less play sessions that are generally tied to some kind of reality that people can immediately understand -- ie: throwing a bowling ball, waving a tennis racket, etc. 

Trends come and go, why do you have such a hard time accepting motion gaming may have just been a popular trend? Things come and go all the time. At one time 2D fighters basically were so popular they could swing the momentum of the console race. At one time skateboarding games and "mascots with attitude" were the hottest thing in the business. 

Things. Fizzle. Out. All. The. Time. 

The trends that live on like FPS (which I think by now is safe to say has stood the test of time) and sports sim are actually the exceptions to the rule. 



we need all 3 because they are balance for each. each has their qualities we enjoy and love.

its just sad some are so benighted, barring justified criticism of shitty leadership or policies.



 

BeElite said:
PwerlvlAmy said:


No console in the near future will be the next Wii or even the next PS2 imo


excpet PS4 is well on its way to being just that.  sales dont lie.  

Wouldnt that require selling more consoles in Japan?



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If there's an actual long lasting viable trend that Nintendo should be mad at themselves for getting out of for no reason whatsoever, it's FPS shooters.

THEY are the ones that brought that to popularity on the home console with GoldenEye, and they just let it go and be handed over to MS.

They should have immediately doubled down on Bond. Even if Rare wanted to make Perfect Dark, fine, but you still secure the Bond license and maybe let another team work on that. They should have immediately gone to work on making 2 big FPS IP and continued to make that genre a priority.

Hate them or not, FPS have stood the test of time.



DarkD said:

I haven't played all these games or finished all of them as some of them are freaking hard, but here it goes

Zelda 1 -> introduced the adventure concepts of exploring dungeons and such

Zelda 2 -> redid the system to a super challenging side scrolling style of dungeon crawling

Zelda Ocarina of Time -> introduced a patent office worth of original concepts for 3D gaming

Zelda Majora's Mask -> First game to give characters a daily routine to follow every day

Zelda Wind Waker -> Open world ocean exploration

Zelda 4 swords -> controls 4 Link's at once.

Zelda Twilight Princess -> Transformation to a wolf character, first to use motion controls

Zelda Skyward Sword -> Flying exploration, 1:1 motion control of sword

This just covers the obvious stuff I can remember off the top of my head.  Lets not forget the smaller things introduced in each game like the twin grappling hooks in twilight princess and various other unique features.  


Zelda 1 and OoT are the only legitimate revolutions in gaming. Some of these are something that should be expected in a game world like zelda such as daily routines for npc's and more open exploration. Transforming to a wold isn't revolutionary and was utilized very well from what I recall. The motion controls in TP were tacked on. The 1:1 motion control was interesting but inherently flawed.



Soundwave said:
If there's an actual long lasting viable trend that Nintendo should be mad at themselves for getting out of for no reason whatsoever, it's FPS shooters.

THEY are the ones that brought that to popularity on the home console with GoldenEye, and they just let it go and be handed over to MS.

They should have immediately doubled down on Bond. Even if Rare wanted to make Perfect Dark, fine, but you still secure the Bond license and maybe let another team work on that. They should have immediately gone to work on making 2 big FPS IP and continued to make that genre a priority.

Hate them or not, FPS have stood the test of time.


Yeah, they did the right thing...



KLXVER said:

Not really. There is nothing outdated about fun.

The term "fun" is subjective. I agree with you and would say that many Nintendo games are fun. Sadly, "fun" is no longer enough in this industry for a console maker. (This is about sales, not my own opinions)

1) Wii U is underpowered for the current gen (Outdated)

2) Nintendo's main genre is platformer. This is the most basic genre in gaming. In a time where people want big budget, cut-scene filled games, this won't do. It's fine for $15 indies but not $50 - $60 retail games.

3) Almost none of Nintendo's IP's have voice acting or movie-like scenes. Again, this is fine if you like it but it's a bit "old" feeling.

4) I don't feel as though Nintendo is "only for kids" but some do feel this way. The Amiibo line certainly isn't going to help either. With that said, there is no denying that Nintendo is easily the most child friendly console maker. This market for the most part has been stolen by children wanting iPhones and tablets instead. Kids are also growing up faster and everyone wants to be "16 and cool". This means, 12 year olds now play COD and not Mario. Nintendo is now outdated and not cool. It's an image problem really.

jcmmnx said:

If anything in the gaming industry is tired and outdated it's the FPS genre.

The FPS genre is personally one of my least favorites. With that said, according to sales, FPS's are still very much alive and current.



Experimental42 said:


I would think so. If I were Nintendo I'd be working my ass off to develop a new Diablo-esque game featuring their biggest stars, where you use amiibo data gatherered from usage in other games to level characters.

Think Mario 64 type of 3D world, Diablo type grind, simplified Smash type controls for combat, and a giant roster of Smash related characters (because they would already have combat move sets). You could travel a Nintendo world and grind dungeons based on famous Nintendo Villains. Bowser, Ganon, Wart, Mother Brain, Andross, etc waiting at the end of dungeons for you and your buddies to to challenge them.

I'm actually in the middle of writing a post about how amiibos -could- be used.

That could be a lot of fun actually. Randomized dungeons and all that. I could actually be very interested in something like that and it would give a really good reason to use your amiibos in all the games they can be used in. Another issue though is what if I buy the Samus amiibo. The only came she can be used in will be smash brothers for now, while mario can be used in smash brothers, mario kart and probably a couple of the others.