RolStoppable said:
Soundwave said:
I did. If you want to live in a planet where you think you're smarter than every major publisher on the planet, including Nintendo, you're just living in some coginitive dissonance fantasy then I'll leave you to it.
The sales data backs up what I'm saying too, look at the declines in successful motion gaming IP ... Just Dance, Deca Sports, Kinect Sports, Your Shape, Zumba Fitness, EA Active, Carnival Sports ... but of course all these declines must be because of coincidence or that developers didn't make the exact right game, and even when you were pressed to elaborate on what types of magical motion games would've revived that sagging market, you came up with answers that weren't really all that dissimilar to what other devs already tried.
From memory you for example suggested a fantasy based adventure type motion game for one that would be easy to access. Except Sony basically did make that game for the PS3 and it was a flop.
Motion gaming was a trend. It's over now. Time to move on into the year 2014.
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That still isn't an answer. You are supposed to decide between two things:
1. Wii U is like the Wii. 2. Wii U is not like the Wii.
So far you've been arguing either one of them, depending on what suits a given situation. But you can't have both of them. So which one is it?
I never suggested the game you described. What I did suggest was a multiplayer action RPG that would be easy to access, as a part of ideas for a proper Nintendo console. Your usual mistake, you always link everything Wii-like to motion controls. But you can't have such a game with motion controls, because constantly killing stuff would get tiresome quickly that way.
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Wii U is like the Wii. It has like all ten of the top selling Wii games available for it, how can you keep a straight face with a console that does have Wii Sports, Wii Fit, Wii Party, Mario Kart, New Super Mario Bros. U, Mario & Sonic, Just Dance, is nothing at all related to the Wii? It even comes bundled with the Wiimote now, so do several games.
But motion gaming was already dying out even before the Wii U launched. You could already see this coming with IP like EA Active and Carnival Games that were hugely successfull initially on the Wii bombing out even before the Wii generation ended. You can't deny massive declines in virtually every popular motion gaming IP and just label it coincidence. Nor can we overlook Microsoft's own collapse of the Kinect brand which was popular about 4 years ago.
It exhibits the same exact disturbing trend ... Kinect Sports 1, big hit, Kinect Sports 2, fair sized drop off but still OK, Kinect Sports 3 ... bomba.
The RPG game you described would flop. Just like every other attempt to make a deep/fantasy-based motion gaming experience.
That trend only worked for things that are applicable for 15 minute or less play sessions that are generally tied to some kind of reality that people can immediately understand -- ie: throwing a bowling ball, waving a tennis racket, etc.
Trends come and go, why do you have such a hard time accepting motion gaming may have just been a popular trend? Things come and go all the time. At one time 2D fighters basically were so popular they could swing the momentum of the console race. At one time skateboarding games and "mascots with attitude" were the hottest thing in the business.
Things. Fizzle. Out. All. The. Time.
The trends that live on like FPS (which I think by now is safe to say has stood the test of time) and sports sim are actually the exceptions to the rule.