| DarkD said: I haven't played all these games or finished all of them as some of them are freaking hard, but here it goes Zelda 1 -> introduced the adventure concepts of exploring dungeons and such Zelda 2 -> redid the system to a super challenging side scrolling style of dungeon crawling Zelda Ocarina of Time -> introduced a patent office worth of original concepts for 3D gaming Zelda Majora's Mask -> First game to give characters a daily routine to follow every day Zelda Wind Waker -> Open world ocean exploration Zelda 4 swords -> controls 4 Link's at once. Zelda Twilight Princess -> Transformation to a wolf character, first to use motion controls Zelda Skyward Sword -> Flying exploration, 1:1 motion control of sword This just covers the obvious stuff I can remember off the top of my head. Lets not forget the smaller things introduced in each game like the twin grappling hooks in twilight princess and various other unique features. |
Zelda 1 and OoT are the only legitimate revolutions in gaming. Some of these are something that should be expected in a game world like zelda such as daily routines for npc's and more open exploration. Transforming to a wold isn't revolutionary and was utilized very well from what I recall. The motion controls in TP were tacked on. The 1:1 motion control was interesting but inherently flawed.







