NobleTeam360 said:
:O I want this game now!!! It better have at least an AO rating lol. |
you play as a fat woman trying to defeat the worst enemy of all time.
NobleTeam360 said:
:O I want this game now!!! It better have at least an AO rating lol. |
you play as a fat woman trying to defeat the worst enemy of all time.
jlmurph2 said: 4 out of 10 sounds so wrong to me, makes me wanna just say 2 out of 5 |
lol, but to be fair he did say 3 or 4 out of 10.
thats.............risky.
No wonder they are struggleing.
bananaking21 said:
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:( awwww I was thinking of something different. *Dirty thoughts* lol
binary solo said:
Maths humour, it's so hit or miss. Don't worry, I chuckled a bit. Only about 3/6ths of people can be relied upon to understand math humour, and that usually only about 6/8ths of the time. I think 12/20 is a better ration of profitable to non-profitable. OTOH 40% success rate for new ventures is not bad. I think it's great that Sony invested in the likes of Puppeteer and even knock off games like Playstation All Stars and even Knack. You can't expect every thing you try to be a success, and that's the key. Sony of course learns that from the movie and music biz too. Sony supports lots of arthouse and indie movies and has regular large budget flops. And not every musician they sign on is going to be a hit maker. So it seems Sony understands how the art and entertainment biz works and is willing to take creatie risks. Perhaps they can be a bit more discerning to improve profitability, but I prefer them to keep on being creative risk takers. Hopefully their more steady profit making divisions, which don;t take creative risks can help keep things going financially to allow the creative segments to keep on trying things on. |
I agree, they are doing this to support the talent and passionate about art and gaming which is why they still take huge risks considering their financial position which is not great but still do so much better job compared to others. Sony always believe what really a Sony is make.believe and i like that.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
BraLoD said: So support yourself and gimme another The Legend of Dragoon game Sony! It can be a sequel, a prequel, or even the remake of the original, but do something already! |
I wish......
Bastards are never gonna do it
binary solo said: Maths humour, it's so hit or miss. Don't worry, I chuckled a bit. Only about 3/6ths of people can be relied upon to understand math humour, and that usually only about 6/8ths of the time. I think 12/20 is a better ration of profitable to non-profitable. OTOH 40% success rate for new ventures is not bad. I think it's great that Sony invested in the likes of Puppeteer and even knock off games like Playstation All Stars and even Knack. You can't expect every thing you try to be a success, and that's the key. Sony of course learns that from the movie and music biz too. Sony supports lots of arthouse and indie movies and has regular large budget flops. And not every musician they sign on is going to be a hit maker. So it seems Sony understands how the art and entertainment biz works and is willing to take creatie risks. Perhaps they can be a bit more discerning to improve profitability, but I prefer them to keep on being creative risk takers. Hopefully their more steady profit making divisions, which don;t take creative risks can help keep things going financially to allow the creative segments to keep on trying things on. |
Lol you are so cruel! You just sent his OCD into overdrive.
SWORDF1SH said:
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Lol yeah but its the title that pulled me in. Couldn't resist saying something.
binary solo said:
Maths humour, it's so hit or miss. Don't worry, I chuckled a bit. Only about 3/6ths of people can be relied upon to understand math humour, and that usually only about 6/8ths of the time. I think 12/20 is a better ration of profitable to non-profitable. OTOH 40% success rate for new ventures is not bad. I think it's great that Sony invested in the likes of Puppeteer and even knock off games like Playstation All Stars and even Knack. You can't expect every thing you try to be a success, and that's the key. Sony of course learns that from the movie and music biz too. Sony supports lots of arthouse and indie movies and has regular large budget flops. And not every musician they sign on is going to be a hit maker. So it seems Sony understands how the art and entertainment biz works and is willing to take creatie risks. Perhaps they can be a bit more discerning to improve profitability, but I prefer them to keep on being creative risk takers. Hopefully their more steady profit making divisions, which don;t take creative risks can help keep things going financially to allow the creative segments to keep on trying things on. |
.... im not even mad...im not even mad..
NiKKoM said: Uncharted, GT, singstar and ...?? |
Why did Singstar have to be one of the franchises that make money?!
---Member of the official Squeezol Fanclub---