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Forums - Sony Discussion - Shuhei Yoshida: Only Four Out of Ten PlayStation Games Make Money, but Sony Will Always Support Talent

MoHasanie said:
DonFerrari said:

That is what I hear, but Sony selling so much as 160M HW and 1.5B in total SW (probably north of 150M 1st parties) they should have profited much more than the figures we see throw around.

But remember that the one third of the PS2s sales came after the PS3 launched. So by 2006, it could have been very profitable but the game division still reported a loss because of the PS3. 


I agree with you, and perhaps that is the reason we didn't saw a reaaaaaaaaaaaaly big hole in PS financials in the first 2 or 3 years... but even so, the notion of 20% carring the weight and 60% being dead weight support the vision that I said to the guy I quoted that it's based on Sony historical data.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:

And why is pointless for him to talk about the money they invest in 1st parties if that is what he means? A lot of Sony IPs sell low. That is the main point MS supports used in the 7th gen, that altough Sony released several games none of them kept in pace with MS stronghold. Go look at the chartz and you will find how much flops Sony funded on 1st party IPs.

To be fair Sony and MS both have three stronghold IP's (Gran Turismo, God Of War, Uncharted for Sony and Halo, Gears Of War and Forza for MS) so I don't see why it matters in the end.

Also these many flops probably have a lot to do with Vita exclusives, Move exclusives and games like PSASBR all of which have flopped. Other than that, I can't think of many Sony games which have flopped since 2010.



Ucell said:
DonFerrari said:

And why is pointless for him to talk about the money they invest in 1st parties if that is what he means? A lot of Sony IPs sell low. That is the main point MS supports used in the 7th gen, that altough Sony released several games none of them kept in pace with MS stronghold. Go look at the chartz and you will find how much flops Sony funded on 1st party IPs.

To be fair Sony and MS both have three stronghold IP's (Gran Turismo, God Of War, Uncharted for Sony and Halo, Gears Of War and Forza for MS) so I don't see why it matters in the end.

Also these many flops probably have a lot to do with Vita exclusives, Move exclusives and games like PSASBR all of which have flopped. Other than that, I can't think of many Sony games which have flopped since 2010.


Puppeteer, Sly 4, GT6, GoW:A, Beyond2Souls, Ratchet and Clank basically all the ones since 2010, Starhawk, KZ3, Resistance 3, MAG, Twisted Metal, Sorcery. This list is just for the ones I have bought, some of them weren't megaflops, and some stayed close to be profitable and some are exclusives dev by 3rd parties (like Beyond and Ratchet), but there had been several games that we don't even remember that Sony have lost money on.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Ucell said:
DonFerrari said:

And why is pointless for him to talk about the money they invest in 1st parties if that is what he means? A lot of Sony IPs sell low. That is the main point MS supports used in the 7th gen, that altough Sony released several games none of them kept in pace with MS stronghold. Go look at the chartz and you will find how much flops Sony funded on 1st party IPs.

To be fair Sony and MS both have three stronghold IP's (Gran Turismo, God Of War, Uncharted for Sony and Halo, Gears Of War and Forza for MS) so I don't see why it matters in the end.

Also these many flops probably have a lot to do with Vita exclusives, Move exclusives and games like PSASBR all of which have flopped. Other than that, I can't think of many Sony games which have flopped since 2010.


Puppeteer, Sly 4, GT6, GoW:A, Beyond2Souls, Ratchet and Clank basically all the ones since 2010, Starhawk, KZ3, Resistance 3, MAG, Twisted Metal, Sorcery. This list is just for the ones I have bought, some of them weren't megaflops, and some stayed close to be profitable and some are exclusives dev by 3rd parties (like Beyond and Ratchet), but there had been several games that we don't even remember that Sony have lost money on.

I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable.

As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes.

I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though.



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Ucell said:
DonFerrari said:

Ucell said:

To be fair Sony and MS both have three stronghold IP's (Gran Turismo, God Of War, Uncharted for Sony and Halo, Gears Of War and Forza for MS) so I don't see why it matters in the end.

Also these many flops probably have a lot to do with Vita exclusives, Move exclusives and games like PSASBR all of which have flopped. Other than that, I can't think of many Sony games which have flopped since 2010.


Puppeteer, Sly 4, GT6, GoW:A, Beyond2Souls, Ratchet and Clank basically all the ones since 2010, Starhawk, KZ3, Resistance 3, MAG, Twisted Metal, Sorcery. This list is just for the ones I have bought, some of them weren't megaflops, and some stayed close to be profitable and some are exclusives dev by 3rd parties (like Beyond and Ratchet), but there had been several games that we don't even remember that Sony have lost money on.

I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable.

As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes.

I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though.

Owww you missed the point I tried, some of those were flops other were at best break even (and we don't know the cost to make GoW:A, I saw the post).

I don't have a Vita so I wouldn't be able to list all of them from the top of the head, and probably most floped. KZ3 maybe had small profit but wasn't the weight carrier.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Ucell said:

I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable.

As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes.

I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though.

Owww you missed the point I tried, some of those were flops other were at best break even (and we don't know the cost to make GoW:A, I saw the post).

I don't have a Vita so I wouldn't be able to list all of them from the top of the head, and probably most floped. KZ3 maybe had small profit but wasn't the weight carrier.

GOW: A reportedly had a budget of $50 million, which is $6 million more than GOW 3. If we go by that, $34.2 million from a single country in its first 19 days and $35 million revenue from European sales in first 3 months should be quite close to breaking even for Sony on the game, then consider rest of 2013 sales in US and Europe and 2014 sales (at a lower price on average, but still) and they probably made some decent profit on the game.

It also was #6 best-selling game on PS Store for December 2013, and it was released on PSN in October.

KZ 3 of course isn't a weight carrier, but one game shouldn't carry the weight of another when it comes to profit.



ClassicGamingWizzz said:
jlmurph2 said:
4 out of 10 sounds so wrong to me, makes me wanna just say 2 out of 5


love comments like these , they are super funny cause i remenber ps3 had them too in the first year, after a while the people who made them vanished. People forgets about 2013,2012 ,2011 etc :)

i like the fact sony does not stick with 3 franchises in a gen

I think you're reading to much into it, and not the fact that saying 4 out of 10 can be (and should be) mathematically reduced to 2 of 5, and still make the same statement.



Ucell said:
DonFerrari said:
Ucell said:

I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable.

As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes.

I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though.

Owww you missed the point I tried, some of those were flops other were at best break even (and we don't know the cost to make GoW:A, I saw the post).

I don't have a Vita so I wouldn't be able to list all of them from the top of the head, and probably most floped. KZ3 maybe had small profit but wasn't the weight carrier.

GOW: A reportedly had a budget of $50 million, which is $6 million more than GOW 3. If we go by that, $34.2 million from a single country in its first 19 days and $35 million revenue from European sales in first 3 months should be quite close to breaking even for Sony on the game, then consider rest of 2013 sales in US and Europe and 2014 sales (at a lower price on average, but still) and they probably made some decent profit on the game.

It also was #6 best-selling game on PS Store for December 2013, and it was released on PSN in October.

KZ 3 of course isn't a weight carrier, but one game shouldn't carry the weight of another when it comes to profit.

Well I agree with you, GoW:A wasn't a stellar seller but probably gave enough profit to justify it, same with KZ3.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:

PS4 owners are begging for a good RPG to play.


Gamescom,GG, I promise.