Ucell said:
To be fair Sony and MS both have three stronghold IP's (Gran Turismo, God Of War, Uncharted for Sony and Halo, Gears Of War and Forza for MS) so I don't see why it matters in the end. Also these many flops probably have a lot to do with Vita exclusives, Move exclusives and games like PSASBR all of which have flopped. Other than that, I can't think of many Sony games which have flopped since 2010. |
Puppeteer, Sly 4, GT6, GoW:A, Beyond2Souls, Ratchet and Clank basically all the ones since 2010, Starhawk, KZ3, Resistance 3, MAG, Twisted Metal, Sorcery. This list is just for the ones I have bought, some of them weren't megaflops, and some stayed close to be profitable and some are exclusives dev by 3rd parties (like Beyond and Ratchet), but there had been several games that we don't even remember that Sony have lost money on.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."