Ucell said:
I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable. As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes. I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though. |
Owww you missed the point I tried, some of those were flops other were at best break even (and we don't know the cost to make GoW:A, I saw the post).
I don't have a Vita so I wouldn't be able to list all of them from the top of the head, and probably most floped. KZ3 maybe had small profit but wasn't the weight carrier.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."