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DonFerrari said:
Ucell said:

I think you didn't see Lawlight's post. He posted official figures from Europe where GOW: A made $35 million revenue by June end of 2013. Also it sold 570,000 standalone units in March 2013 in the US alone (620,000 units with bundles) at $60 which gives it another $34.2 million for the standalone units, in less than one month. Of course its been selling for much longer now, so overall, I think its already profitable.

As for flops, you seemingly have overlooked every Vita game released by Sony, I think if any of them has recouped the development costs it can only be UC: GA. They have published 19 games for the Vita. Also don't forget Move flops like PS Move Heroes.

I also believe that KZ 3 has certainly turned a profit, it didn't sell terribly. But on the other hand Infamous 2 was a huge flop. I agree with the rest of your post though.

Owww you missed the point I tried, some of those were flops other were at best break even (and we don't know the cost to make GoW:A, I saw the post).

I don't have a Vita so I wouldn't be able to list all of them from the top of the head, and probably most floped. KZ3 maybe had small profit but wasn't the weight carrier.

GOW: A reportedly had a budget of $50 million, which is $6 million more than GOW 3. If we go by that, $34.2 million from a single country in its first 19 days and $35 million revenue from European sales in first 3 months should be quite close to breaking even for Sony on the game, then consider rest of 2013 sales in US and Europe and 2014 sales (at a lower price on average, but still) and they probably made some decent profit on the game.

It also was #6 best-selling game on PS Store for December 2013, and it was released on PSN in October.

KZ 3 of course isn't a weight carrier, but one game shouldn't carry the weight of another when it comes to profit.