The animations enemies do when you hit them now vary much more widely depending on how they are hit:
http://platinumgames.com/2014/07/04/figuring-out-damage-motion/
The animations enemies do when you hit them now vary much more widely depending on how they are hit:
http://platinumgames.com/2014/07/04/figuring-out-damage-motion/
Cool, even though its not something I have ever noticed before or thought of.
Ill try to remember that when I play it, but I may be lost in all the action as usual.
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RolStoppable said: Good to hear. That should put the rumors that the Wii U isn't really any more powerful than the PS3 and 360 to rest. Although some people will still moan that a 3.5 times more powerful console isn't a real generational leap. |
Wasn't 8 to 16 bit (along with 16 to 32) just a x2 transition?
It is all about graphics now a days. Good gameplay and story does not matter anymore which stinks :(
Releasing a more expensive game to a lot smaller (although hungrier) userbase. How much could the game sell, realistically?
Hope Nintendo is covering a good portion of the expenses.
pimpcoop said: It is all about graphics now a days. Good gameplay and story does not matter anymore which stinks :( |
Eh? This is Bayonetta we're talking about.
That's pretty cool. Lack of variety in animations can be bothersome sometimes, so good news.
Nintendo Network ID: Cheebee 3DS Code: 2320 - 6113 - 9046
Bayonetta 1 on WiiU
http://videos.videopress.com/XVB39lYJ/2014e3_bayo1_se_bgmver_0610_hd.mp4
Bayonetta 2 AT e3
http://videos.videopress.com/ebOzQphn/e3-2014-60fps_hd.mp4
sethnintendo said:
|
Gamecube etc was 128bit isnt PS4 also 128bit? :)
This totally proves diminishing returns (not that it needs any proof but still xD)
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