I guess they couldn't keep their popularity "air tight". HAHAHAHAHAAHA.
Oh wait...too soon?
I guess they couldn't keep their popularity "air tight". HAHAHAHAHAAHA.
Oh wait...too soon?
Dont worry. In a few months theyll come back with a new studio, an idea for a game they always wanted to make, but couldnt for some reason and ask us for money on Kickstarter.
KLXVER said: Dont worry. In a few months theyll come back with a new studio, an idea for a game they always wanted to make, but couldnt for some reason and ask us for money on Kickstarter. |
It wouldn't surprise me
@TheVoxelman on twitter
zarx said:
It should also be noted that Airtight games actually has 50 games to their credit. You see their main business in the early years was outsourced contract work. Dark Void may have been their first internally developed title but they worked on lots of projects before that. Which is how they managed to stay in business as long as they did despite never making a single successful game themselves. But there are plenty of competent studios many of which operate out of much cheaper parts of the world. Dark Void wasn't exactly super ambitious and having Bear McCreary as a composer isn't that impressive, I mean The Angry Videogame Nerd has had him compose things for him, as well as the F2P indie game Moon Breakers. As for not making games for enough platforms the only ones they didn't release games on is Nintendo and even good 3rd party studios haven't managed to crack that nut I doubt it would of helped them. They also worked in diverse genres. Not operating in enoughmarkets was not one of their problems. As for Nintendo have you looked at their financials lately? Profiting is not something they have been doing lately. Despite releaseing games like Pokemon X/Y that sold over 11 million copies, more than enough to offset 3-4 Wonderful 101 sized bombs easy even after splitting revenue with GameFreak (which they own 50% of so get most of that back). And just to clarify I agree that keeping budgets under control is a good thing and that publishers should put out more lower budget mid tier titles (like M: SS) we just don't seem to agree that spending too much on games was Airtight's main problem and not the fact that they just didn't make good games. It doesn't matter if your budget is $5m or $500m if you don't make games that people want to play you aren't going to last long. Anyway wer are arguing circles around simantics, I am O U T out. Also side note, why the fuck do you format your posts like that? It just makes them harder to read... |
I have looked at their [Nintendo's] financials. They always return a net profit. The only losses they are taking are operating losses. Part of those losses use to be the Wii U, but it isn't anymore. Now its more of Nintendo buying up other studios, share buyouts and other investments. Nintendo is still profiting from their games.
GameFreak is a subsidiary of Nintendo. Whatever money goes into Nintendo goes to everyone under them, including GameFreak/Pokemon Co.
Of course you're O. U. T. out. You completely forgot what the topic was. That's YOUR fault. You've been agreeing with me this entire time that AAA developers budgets are out of control and many of these developers are mismanged. You also agreed that Airtight Games belong to these group of terrible mismanaged and crazy budgeted developers. You're just arguing for the sake of arguing.
Why are people sad that companies that make shitty games go out of business?
I mean I can understand job loss but do we really need shitty games?
PattonFiend said: Why are people sad that companies that make shitty games go out of business? I mean I can understand job loss but do we really need shitty games? |
Shitty games? Are you sure of that?
QuintonMcLeod said:
Uhh... I don't think the gaming industry is as simple as you make it sound. Just because you make a good product doesn't mean it'll sell. The vice versa is also true. The entertainment business is a very volatile market. Also, I was saying that most AAA developers don't have a firm grip on their budgets. That's really what the issue mainly is and what my point is trying to prove. |
Well that is true, but it's sadly true in every industry as well. But making a good product is the most important step. I know there were studios that made great games and went bust. I feel really sorry for guys who made Kingdoms of Amalur - a great game, but cause them to go bust This is probably the only case when such a thing happened in the last years. I also feel sorry for THQ, but they didn't go bust because they made a bad game, but because they made a bad business decision with that stupid tablet for casuals.
Still, developers not controlling their budgets is their fault and problem, it doesn't mean that the industry is to blame. This business is already at the full-pro stage at which it's brutal, but hey - since we wanted to go pro and gaming becoming something serious and not just stuff for kids, then this was inevitable.
Companies will be going under and new ones will come in their place - the circle of life will go on. Let's just hope that good one's will stay afloat
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.
that's just the nature of the bussiness these days.
well it's sad.
Just another example of a studio going under after making an AAA that underperforms.
They should've just sticked with making small games
My only question is this.... and I sincerely hope someone can answer this.
The second I saw thier last game I knew it was going to bomb. And that was just by watching vids of it. Most people just dismissed it too. The game just lacked that something... yet it was demanding AAA pricing. I believe a good game will sell itself regardless. Slower without heavy marketing, but it will sell well over a year if its a great game.
So my question is this.
Is at that these devs that make these games haven't/don't play other games? Good games? Is it that they don't know when what they have is a turd during all those months developing it? Or is it that they somehow hope no one will notice?