QuintonMcLeod said:
Uhh... I don't think the gaming industry is as simple as you make it sound. Just because you make a good product doesn't mean it'll sell. The vice versa is also true. The entertainment business is a very volatile market. Also, I was saying that most AAA developers don't have a firm grip on their budgets. That's really what the issue mainly is and what my point is trying to prove. |
Well that is true, but it's sadly true in every industry as well. But making a good product is the most important step. I know there were studios that made great games and went bust. I feel really sorry for guys who made Kingdoms of Amalur - a great game, but cause them to go bust
This is probably the only case when such a thing happened in the last years. I also feel sorry for THQ, but they didn't go bust because they made a bad game, but because they made a bad business decision with that stupid tablet for casuals.
Still, developers not controlling their budgets is their fault and problem, it doesn't mean that the industry is to blame. This business is already at the full-pro stage at which it's brutal, but hey - since we wanted to go pro and gaming becoming something serious and not just stuff for kids, then this was inevitable.
Companies will be going under and new ones will come in their place - the circle of life will go on. Let's just hope that good one's will stay afloat 
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.







