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Forums - Nintendo - Everything we know about Star Fox U

What someone said about combining the 64 game with the Gamecube game sounded interesting.

Space and air missions that have traditional gameplay.

While flying to many different planets and then leaving the ship for a platform/shooter type game with unique gameplay elements based on the unique geography/species on the planet.

ALmost wish it was like that tbh.

 

justiceiro said:
2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.

The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?

 

Like, a whole lot? Platinum, Namco, Capcom, Sega, and many more less mainstream studioes?



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Lets see if Miyamoto can finally get me into star fox.

Really can't see the appeal except nostalgia. I am always willing to give it another try though.



Consoles: 3DS, Wii U, and Vita soon. Super Paper Mario fan.

I'd prefer if using the gamepad to aim was optional though




justiceiro said:
2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.

The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?

Steel Diver: Sub Wars was on rail and pretty close to Star Fox, and ironically Vitei's founder made the original Star Fox so they would be a good fit. Other than those guys Treasure could do a good job. Platinum hasn't done a rail shooter, but they want to make a Star Fox, so they're a good fit too. 



WhiteEaglePL said:
mZuzek said:
Suke said:
Do you know anything story wise. Last I heard, it was a reboot/sequel from StarFox 64


Nothing has been confirmed as far as story goes, but from what the people who've played the demo said, there were only SF/SF64 characters showing up. Since this is Miyamoto doing the game and him not being involved in any of the other 3 in the series, I believe this will be the case.

And I'd be relieved as well.

I'm very skeptical for the game though, but I believe Miyamoto won't ruin this franchise twice.


Only Krystal is missing tbh.


Good, let's hope it stay that way :[



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

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Smear-Gel said:

What someone said about combining the 64 game with the Gamecube game sounded interesting.

Space and air missions that have traditional gameplay.

While flying to many different planets and then leaving the ship for a platform/shooter type game with unique gameplay elements based on the unique geography/species on the planet.

ALmost wish it was like that tbh.

 

justiceiro said:
2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.

The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?

 

Like, a whole lot? Platinum, Namco, Capcom, Sega, and many more less mainstream studioes?


Wich one of those made a space on-rail shooter in the last generation?



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

justiceiro said:
Smear-Gel said:

What someone said about combining the 64 game with the Gamecube game sounded interesting.

Space and air missions that have traditional gameplay.

While flying to many different planets and then leaving the ship for a platform/shooter type game with unique gameplay elements based on the unique geography/species on the planet.

ALmost wish it was like that tbh.

 

justiceiro said:
2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.

The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?

 

Like, a whole lot? Platinum, Namco, Capcom, Sega, and many more less mainstream studioes?


Wich one of those made a space on-rail shooter in the last generation.


Ohhhhh. 



spurgeonryan said:
Less like a movie and more like tv? What does that mean?

whats more concerning isits based on a 60s tv show menaing it will be as bad as a 60s tv show.

Based on Firefly would have been better. 



 

 

My hype is so low it's non existent.



Instead of using the game pads gyroscope to am, I would prefer to use the analog stick. Left one controls flight, right stick is for aiming.... I hope the option will be there.