2 thing for sure: this will not be ready in a year, and the partner developer can make or break the game.
The question is, how many developer in the modern age are willing to pattern with nintendo and has any experience with space on-rail shooters?
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko