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Forums - Nintendo Discussion - Ubisoft CEO: “Nintendo has to perform this year, otherwise they will have less games”

Teeqoz said:
Ucell said:

You can't expect AC IV: BF to run the same way on Wii U and X1. The X1 is far more powerful than a Wii U.

Also publishers publish games only when they sell and turn a large-enough profit. Ubisoft games sell on X1 so they support the platform and they don't sell on Wii U so they don't suppot the platform. Its that simple.

But the least you could expect is that it should run equal or better to the ps360 versions, and it didn't. That isn't the Wii U's fault, it is Ubi's fault.

Its the WiiUs fault, specifically its CPUs fault. Every game with fps problems on the WiiU tends to have many characters on screen and most of these characters animation deformations and physics is calculated on the CPU. Many devs complained bluntly about its CPU at launch.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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SubiyaCryolite said:
Teeqoz said:
Ucell said:

You can't expect AC IV: BF to run the same way on Wii U and X1. The X1 is far more powerful than a Wii U.

Also publishers publish games only when they sell and turn a large-enough profit. Ubisoft games sell on X1 so they support the platform and they don't sell on Wii U so they don't suppot the platform. Its that simple.

But the least you could expect is that it should run equal or better to the ps360 versions, and it didn't. That isn't the Wii U's fault, it is Ubi's fault.

Its the WiiUs fault, specifically its CPUs fault. Every game with fps problems on the WiiU tends to have many characters on screen and most of these characters animation deformations and physics is calculated on the CPU. Many devs complained bluntly about its CPU at launch.


Not that I am a dev or anything, but I'm fairly certain that the Wii U's Cpu is better than for example the 360's CPU



Teeqoz said:
SubiyaCryolite said:
Teeqoz said:
Ucell said:

You can't expect AC IV: BF to run the same way on Wii U and X1. The X1 is far more powerful than a Wii U.

Also publishers publish games only when they sell and turn a large-enough profit. Ubisoft games sell on X1 so they support the platform and they don't sell on Wii U so they don't suppot the platform. Its that simple.

But the least you could expect is that it should run equal or better to the ps360 versions, and it didn't. That isn't the Wii U's fault, it is Ubi's fault.

Its the WiiUs fault, specifically its CPUs fault. Every game with fps problems on the WiiU tends to have many characters on screen and most of these characters animation deformations and physics is calculated on the CPU. Many devs complained bluntly about its CPU at launch.


Not that I am a dev or anything, but I'm fairly certain that the Wii U's Cpu is better than for example the 360's CPU

http://www.mcvuk.com/news/read/tekken-s-harada-says-wii-u-s-cpu-lags-behind-360-and-ps3/099435

"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low,”

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

http://www.nowgamer.com/news/1687689/wii_u_has_a_horrible_slow_cpu_says_metro_last_light_dev.html

"Wii U has a horrible, slow CPU..... We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though"

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:

http://www.mcvuk.com/news/read/tekken-s-harada-says-wii-u-s-cpu-lags-behind-360-and-ps3/099435

"As far as graphical processing and such, it's not much of an issue. But as far as the CPU goes, the clock is kinda low,”

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

http://www.nowgamer.com/news/1687689/wii_u_has_a_horrible_slow_cpu_says_metro_last_light_dev.html

"Wii U has a horrible, slow CPU..... We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though"

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.


okay, I digress. I didn't know it was that bad. Also (and I might come off as a bit off a hypocrite now, because I didn't give any sources to my statements, but:) It is always nice to disucss with someone who remains calm and presents real arguments, and even gives sources!





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SubiyaCryolite said:

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.


The Wii U is designed to use the strong GPU over the CPU, of course if games are not optimised for the Wii U and are just ported over you will see issues

Take Hyrule Warriors a spin off of Dynasty Warriors, it will be optimised for the Wii U, and currently appears to have a ton of enemies on screen at once



sam987 said:
A pricedrop will help so much even without advertising. I believe a lot are still waiting for the "right" price...

I've been saying this like a broken record, but apparently Nintendo (and the hardcore Nintendo fans) are convinced that the machine is already on the right price. Let's see where that line of thinking takes them.



chakkra said:
sam987 said:
A pricedrop will help so much even without advertising. I believe a lot are still waiting for the "right" price...

I've been saying this like a broken record, but apparently Nintendo (and the hardcore Nintendo fans) are convinced that the machine is already on the right price. Let's see where that line of thinking takes them.


I think it's at the right price to make money, Nintendo are almost always about being profitable as soon as possible 



Rab said:
SubiyaCryolite said:

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.


The Wii U is designed to use the strong GPU over the CPU, of course if games are not optimised for the Wii U and are just ported over you will see issues

Take Hyrule Warriors a spin off of Dynasty Warriors, it will be optimised for the Wii U, and currently appears to have a ton of enemies on screen at once

True, but thats an exclusive so of course it will be optimised around the Wii Us strengths. Its like how multiplats on the PS3 barely used the Cell and as a result the 360 version was always better (because the 360 had a stronger GPU than the PS3).

Simple truth is the Wii U came out 8 years after the XBox 360 and developers should not have to rewrite their engines (at least to a a significant degree) to receive parity with 7th gen ports. If so much has to be done for 7th gen ports its no wonder that 8th gen ports wont be seen on the system at all.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
Rab said:
SubiyaCryolite said:

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.


The Wii U is designed to use the strong GPU over the CPU, of course if games are not optimised for the Wii U and are just ported over you will see issues

Take Hyrule Warriors a spin off of Dynasty Warriors, it will be optimised for the Wii U, and currently appears to have a ton of enemies on screen at once

True, but thats an exclusive so of course it will be optimised around the Wii Us strengths. Its like how multiplats on the PS3 barely used the Cell and as a result the 360 version was always better (because the 360 had a stronger GPU than the PS3).

Simple truth is the Wii U came out 8 years after the XBox 360 and developers should not have to rewrite their engines (at least to a a significant degree) to receive parity with 7th gen ports. If so much has to be done for 7th gen ports its no wonder that 8th gen ports wont be seen on the system at all.

Ultimately the CPU is not the issue, it's the GPU intensive architecture that's different from last gen architecture, PC's also have issues with poorly optimised ports