By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Rab said:
SubiyaCryolite said:

http://www.gamespot.com/forums/system-wars-314159282/dynasty-warriors-producer-wii-u-cpu-power-less-com-29294152/  

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less...So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU."

I've noticed it myself in games like Mass Effect 3 (citadel levels), emmediately I leave an elevator and walk towards the presidium commons (with about 40 - 50 NPCs) boom, the framerate tanks.


The Wii U is designed to use the strong GPU over the CPU, of course if games are not optimised for the Wii U and are just ported over you will see issues

Take Hyrule Warriors a spin off of Dynasty Warriors, it will be optimised for the Wii U, and currently appears to have a ton of enemies on screen at once

True, but thats an exclusive so of course it will be optimised around the Wii Us strengths. Its like how multiplats on the PS3 barely used the Cell and as a result the 360 version was always better (because the 360 had a stronger GPU than the PS3).

Simple truth is the Wii U came out 8 years after the XBox 360 and developers should not have to rewrite their engines (at least to a a significant degree) to receive parity with 7th gen ports. If so much has to be done for 7th gen ports its no wonder that 8th gen ports wont be seen on the system at all.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine