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Forums - Nintendo - Why Nintendo doesn't (CURRENTLY) need third party support.

Nope. Sorry. Nintendo needs change. And that probably involves a little more third party support. Nintendo's not in a great position and they don't have that many bargaining chips besides the ability to fund whatever they want to out of their massive cash reserves. I think they're gonna have to pull a couple more Bayo 2s and have them be successful before we get sufficient support back again.

Threads like this only open up an opportunity for derision towards this "Nintendo" attitude. Let's be smarter than that as Nintendo fans, okay?

Problem is I'm still not going to buy CoD or Assassin's Creed or car sims just because they're on Nintendo. I don't want to play those games in the first place. Those aren't the games I'm buying on my other systems. I'm down with third party games, but it's not the right kind of third party game, for me, that make up the few Nintendo does get.



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badgenome said:
pokoko said:

Oh, come on, don't you want to see Nintendo get into the gambling business?

I'd play Mother pachislots.

But all they'd want to make is more Mario ones.

No, they'd make more Mother pachinko. They just wouldn't take them outside Tokyo.



I will talk about this next week, but you guys need to realize that beteween september(hyrule warriors) and today, the only exclusive retail game releasing on the system is wiiu sports club(only to new games in fact). I'm missing something?

Maybe if they release bayo 1 eshop only this can fill the drougth.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

The top 15 selling games on Wii were all published by Nintendo. The highest selling third party game (according to Wikipedia) was Just Dance 2 in 16th place with 5 million sales - there were very few other third party games that were able to generate close to even that many sales. The Wii was a successful console, and yet no one cared about the third party support or lack thereof. It was built around games like Wii Sports, Wii Fit, Mario Kart Wii, and New Super Mario Bros Wii., all Nintendo. There is more than one way to skin this cat.

The Wii was a console built around several things (NOT just one gimmick). The contributing factors to its success were excellent Nintendo support, aggressive advertising, a competitive price, the massive success of Nintendo's other console, the DS, AND of course the Wiimote. Conversely the Wii U had lacklustre first party support through its first year, poor advertising, a high launch price, a less successful partner handheld, and a controller that does not have the same appeal as the Wiimote. Nintendo are going someway to fixing these things for Wii U, but I think it's too late to truly turn that ship around now. With Nintendo's next console, I would far rather they looked at addressing these things than third party support. Third party support will follow if the console has a successful launch. As for Wii U, looks like we have some great games to look forward to, so let's just enjoy them.



Cream147 said:
The top 15 selling games on Wii were all published by Nintendo. The highest selling third party game (according to Wikipedia) was Just Dance 2 in 16th place with 5 million sales - there were very few other third party games that were able to generate close to even that many sales. The Wii was a successful console, and yet no one cared about the third party support or lack thereof.

Don't downplay the importance of third party games. A big selection of games gives the console owners more choice and the license fees play a big part in the profitability of a system.

According to VGC, 57% of the sold Wii games were'nt published by Nintendo (877m - 397m = 480m). License fees for 480 million games, no matter if the games are profitable or not... let the third parties worry about investments, budgets and profitability for these games.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=Wii&genre=&minSales=0&results=1000

On Wii U, only 25% of the sold games (25.7m - 18.9m = 6.8m) were'nt published by Nintendo. License fees for 6.8 million units in 18 months... that's really bad.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=WiiU&genre=&minSales=0&results=1000



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Conina said:
Cream147 said:
The top 15 selling games on Wii were all published by Nintendo. The highest selling third party game (according to Wikipedia) was Just Dance 2 in 16th place with 5 million sales - there were very few other third party games that were able to generate close to even that many sales. The Wii was a successful console, and yet no one cared about the third party support or lack thereof.

Don't downplay the importance of third party games. A big selection of games gives the console owners more choice and the license fees play a big part in the profitability of a system.

According to VGC, 57% of the sold Wii games were'nt published by Nintendo (877m - 397m = 480m). License fees for 480 million games, no matter if the games are profitable or not... let the third parties worry about investments, budgets and profitability for these games.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=Wii&genre=&minSales=0&results=1000

On Wii U, only 25% of the sold games (25.7m - 18.9m = 6.8m) were'nt published by Nintendo. License fees for 6.8 million units in 18 months... that's really bad.

http://www.vgchartz.com/gamedb/?name=&publisher=1167&platform=WiiU&genre=&minSales=0&results=1000

Considering the very low amount of 3rd party support, I'm surprised it even reached 25%.



I can see the reading comprehension in this thread is strong. Sometimes I wonder why I try.

Notice how it says CURRENTLY they do not need third parties. They've focused on providing enough games for the next year to move consoles in an effort to lay a base of sales to show the hardware can sell and encourage third parties to come back to the platform.

The last stand, as in not the preferred route, is to acquire flagging companies with large recognizable IPs and expanding your active teams in order to produce the third party games that no one else would make for them.

And you may have worked for a large billion dollar company, but technically so has everyone that flipped a burger, so you need to be more specific if you're going to claim you know how large companies work, and you need to address the difference between Japanese and American companies, and how a company that's solely for games approaches things compared to a larger company with a smaller wing dedicated to games.

I also love how tools feel they need to point out acquiring a large company isn't the same as buying bread and costs lots of money, as if that isn't an understood part of the process that didn't need to outlined in friggin' crayon.

Posting here is like computer programming. You think you've constructed a solid topic for discussion but it veers way off course because you weren't specific enough with the rules and assumed the computer was a reasonably intelligent human being instead of a low functioning autist following everything in the most literal of senses.



I don't understand why people think it's so simple for Nintendo to drop billions and acquire a major publisher. Not even Microsoft has done that and they went on a massive spending spree back in the OG Xbox days.



Sigs are dumb. And so are you!

Not sure if trolling...



Well I think the fact that we're back in the midst of another Wii U drought for June/July/August kinda proves this wrong.

There doesn't seem to be much of note coming for the Wii U until Hyrule Warriors in late September. That's 4 months from Mario Kart U.

I don't really need a *ton* of third party support, but the 3-4 exclusives a year from say Capcom, Namco, Square-Enix, Sega, Ubi Soft (I'm talking combined) would be nice.