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Forums - Nintendo Discussion - Visually, Zelda for Wii U is EXACTLY what I wanted.

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Do you think this character is a boy or a girl?

Boy 85 77.27%
 
Girl 23 20.91%
 
Total:108
Zekkyou said

Yeah bloom is definitely a matter of opinion (like lense flare). I personally can't stand it when it's used as anything other than a small complimentary effect (with only a few exceptions), so Nintendo's constant use of it has been grinding at me a lot :p

Still, it's not a grind bad enough to stop ZeldaU looking fantastic. It's no Witcher 3, but it's sure as hell worthy of a lot of praise. Probably the WiiU's best looking game.


It's the first Zelda game that I think looks just as good as Wind Waker, if not, better! I'm in love with it, lol.



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I really don't care about the art-style of Zelda games. As long as they are quality visuals and get their goals across nicely, I'll like it. Having said that, this game looks AMAZING to me. I am glad they didn't go for a naturalistic setting because that would have made it harder for them to seamlessly and flawlessly provide the open-world experience they are pushing for (look at how buggy Bethesda, GTA, and other open world games are.)



sc94597 said:
I really don't care about the art-style of Zelda games. As long as they are quality visuals and get their goals across nicely, I'll like it. Having said that, this game looks AMAZING to me. I am glad they didn't go for a naturalistic setting because that would have made it harder for them to seamlessly and flawlessly provide the open-world experience they are pushing for (look at how buggy Bethesda, GTA, and other open world games are.)


Lol, I care immensely about art-style. With Zelda, the artstyle more revently effects the direction of the gameplay, and aside from that it's the way they get away with inferior graphics. Zelda Wii U is without a shadow of a doubt the best looking next gen game, and it's running on inferior hardware. That's all because of it's artstyle.



That's pretty much the art style I expected, actually. It looks awesome!



It's better than I expected.

Thanks Kljesta for finding this, my thoughts exactly when I saw the trailer. My dreams come true.



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spemanig said:
sc94597 said:
I really don't care about the art-style of Zelda games. As long as they are quality visuals and get their goals across nicely, I'll like it. Having said that, this game looks AMAZING to me. I am glad they didn't go for a naturalistic setting because that would have made it harder for them to seamlessly and flawlessly provide the open-world experience they are pushing for (look at how buggy Bethesda, GTA, and other open world games are.)


Lol, I care immensely about art-style. With Zelda, the artstyle more revently effects the direction of the gameplay, and aside from that it's the way they get away with inferior graphics. Zelda Wii U is without a shadow of a doubt the best looking next gen game, and it's running on inferior hardware. That's all because of it's artstyle.

I will have to agree that it affects the gameplay, like I said, they might take longer and struggle more in providing a seamless, and flawless open world experience with more realistic style that demands more realistic geometries and landscapes. Yet, I don't think a certain art-style implies a certain gameplay style, strictly. Spirits Tracks* plays very differently from Windwaker, for example, yet their art style is pretty much the same. That is mostly because of the limitations of the DS vs. the Gamecube though. Quite honestly though, I expect this Zelda to have gameplay like none of the others other than some basic rudimentaries. I hope Nintendo takes advantage of this opportunity to change some of the standards we've had since Zelda became 3D as well - in combat, in dungeon format (this seems like a given with its open world design), etc, etc. 

 

* I don't mention PH because a direct sequel/spinoff is more likely (but not always: see Zelda II) to play like its predecessor. 



sc94597 said:
spemanig said:
sc94597 said:
I really don't care about the art-style of Zelda games. As long as they are quality visuals and get their goals across nicely, I'll like it. Having said that, this game looks AMAZING to me. I am glad they didn't go for a naturalistic setting because that would have made it harder for them to seamlessly and flawlessly provide the open-world experience they are pushing for (look at how buggy Bethesda, GTA, and other open world games are.)


Lol, I care immensely about art-style. With Zelda, the artstyle more revently effects the direction of the gameplay, and aside from that it's the way they get away with inferior graphics. Zelda Wii U is without a shadow of a doubt the best looking next gen game, and it's running on inferior hardware. That's all because of it's artstyle.

I will have to agree that it affects the gameplay, like I said, they might take longer and struggle more in providing a seamless, and flawless open world experience with more realistic style that demands more realistic geometries and landscapes. Yet, I don't think a certain art-style implies a certain gameplay style, strictly. Spirits Tracks* plays very differently from Windwaker, for example, yet their art style is pretty much the same. That is mostly because of the limitations of the DS vs. the Gamecube though. Quite honestly though, I expect this Zelda to have gameplay like none of the others other than some basic rudimentaries. I hope Nintendo takes advantage of this opportunity to change some of the standards we've had since Zelda became 3D as well - in combat, in dungeon format (this seems like a given with its open world design), etc, etc. 

 

* I don't mention PH because a direct sequel/spinoff is more likely (but not always: see Zelda II) to play like its predecessor. 


The bold was all I meant lol. But I think it effects the direction they go. Like they'll try to make it fit the tone that the artstyle presents. I think it'll actually play like a conglomeration of all the Zelda games, if I'm honest. Aside from being more open world, that is. It'll be more like what ALBW did for the top down Zeldas. It keeps core things like swords and arrows and tweeks them.

Can I just say how pumped I was at seeing bomb arrows return, though!? That was another thing that was on my Zelda Wii U wishlist lol.



spemanig said:

 


The bold was all I meant lol. But I think it effects the direction they go. Like they'll try to make it fit the tone that the artstyle presents. I think it'll actually play like a conglomeration of all the Zelda games, if I'm honest. Aside from being more open world, that is. It'll be more like what ALBW did for the top down Zeldas. It keeps core things like swords and arrows and tweeks them.

Can I just say how pumped I was at seeing bomb arrows return, though!? That was another thing that was on my Zelda Wii U wishlist lol.

That actually gave me the idea. Maybe they'll finally bring back the magic meter and fire,ice, light arrows. There are so many possibilities with this game. :) 



I like it. I will say that something about the lighting bothered me, but I think they've hit on something really good with this one.

That said, I thought much the same way about Skyward Sword, and that game ended up being a mediocre mess. So I won't get excited until I see gameplay...good gameplay...and a release date...and some story details...and a title...



I believe in honesty, civility, generosity, practicality, and impartiality.

sc94597 said:

That actually gave me the idea. Maybe they'll finally bring back the magic meter and fire,ice, light arrows. There are so many possibilities with this game. :) 


I'd actually rather Link get a Magic Rod with fire, ice, and light magic. It leaves more interestic arrow possibilities for the arrows like the bomb arrows!