sc94597 said:
I will have to agree that it affects the gameplay, like I said, they might take longer and struggle more in providing a seamless, and flawless open world experience with more realistic style that demands more realistic geometries and landscapes. Yet, I don't think a certain art-style implies a certain gameplay style, strictly. Spirits Tracks* plays very differently from Windwaker, for example, yet their art style is pretty much the same. That is mostly because of the limitations of the DS vs. the Gamecube though. Quite honestly though, I expect this Zelda to have gameplay like none of the others other than some basic rudimentaries. I hope Nintendo takes advantage of this opportunity to change some of the standards we've had since Zelda became 3D as well - in combat, in dungeon format (this seems like a given with its open world design), etc, etc.
* I don't mention PH because a direct sequel/spinoff is more likely (but not always: see Zelda II) to play like its predecessor. |
The bold was all I meant lol. But I think it effects the direction they go. Like they'll try to make it fit the tone that the artstyle presents. I think it'll actually play like a conglomeration of all the Zelda games, if I'm honest. Aside from being more open world, that is. It'll be more like what ALBW did for the top down Zeldas. It keeps core things like swords and arrows and tweeks them.
Can I just say how pumped I was at seeing bomb arrows return, though!? That was another thing that was on my Zelda Wii U wishlist lol.