To respond to OP's question: YES, they are!!! Excellent post.

VXIII said:
Actually, this is a perfect example of what I was talking about. The auto battle was completely optional, you can just switch it to manual. You don't see people hating on GTAV, Red Dead Redemption, Watch Dogs, Metal Gear Solid V because of the auto-aiming option, do you? Edit: In Watch Dogs you can't even turn the auto-aim off, only reduce its effect.. |
Not using auto-battle would usually end in you getting screwed, especially after switching paradigm.

brendude13 said:
Not using auto-battle would usually end in you getting screwed, especially after switching paradigm. |
Agreed, it is very useful at times and adds to the batte system, Like when the atb gauge is full, it wouldn't make sense to waste time on choosing commands manually. The battle system is great. The hate is eclipsing the good aspects of the games in the minds of the "fans".
I prefer XIII over X. To me X is when the series stopped being special and became average. I stopped caring about the characters and story and the combat was just okay. By time XIII came around I had low expectations and found the combat much more satisfying (have no idea how people claim can just leave it on auto and never do anything) and the characters were more interesting to me, story wise both were average. I also hated blitz ball and am surprised so many enjoyed it.

| colafitte said: Every FF has its legion of hypocrites or hipsters that like to critizise something that is considering "popular". I hate that kind of thinking. FF X was a wonderful game back then, and is still one of the most popular games in the saga. It's just another victim like FF VII, FF VIII and FF XII, that were bashed by a vocal minority that not represent the reality. |
QFT. I was about to make a long post then I saw this. Seriously folks, no mainline FF title is "bad" and yes FFXIII>FFXIII-2
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler
VXIII said:
Agreed, it is very useful at times and adds to the batte system, Like when the atb gauge is full, it wouldn't make sense to waste time on choosing commands manually. The battle system is great. The hate is eclipsing the good aspects of the games in the minds of the "fans". |
Absolutely, it's probably my favourite battle system.

| Troll_Whisperer said: FFX had: -Towns (HUGE difference) -Backtracking -Branching paths -Underwater levels -Puzzles -Side-missions (beyond hunts) -Collectibles -Mini games -Secret areas -A more customizable level-up system -Interesting NPCs to talk to -A comprehensible (even good) story -Better characters...
|
quoted for truth

The game is a "hallway," but that's just a symptom of a much bigger problem, which is that the game is almost completely devoid of depth.
I haven't played FFX, but I can't imagine it could be as simplistic and shallow as FFXIII. There are almost no meaningful choices to be made for pretty much the entire game. It's almost boring...
I believe in honesty, civility, generosity, practicality, and impartiality.
Slightly hypocritical yes. ONLY if their complaint on FF13 was purely based on the linearity. Final Fantasy games have always been very linear. The main difference is that they used to do a pretty good job of hiding it. FF10 did a bit worse a job of hiding it. And FF13 did even worse.
10 is very linear but it doesn't really feel like it because it's regularly broken up with slightly more open areas and branching paths. Without the towns, FF10 would probably be quite bad too.