amak11 said:
Ka-pi96 said:
Sales figures would appear to disagree. All those games that you think gamers don't like sell incredibly well. How did the latest Mario, Donkey Kong, Pikmin etc games do? Oh yeah, no where nears as much.
Nintendo are the best at platformers, no doubt about that. But platformers aren't the dominant genre anymore. Shooters and open world games have the widest appeal/largest fanbases now.
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Shooters are casual, they appeal to the lowest, most absent minded demographic. Also according to you Pikmin is a platformer.
Since VGChartz happens to have a lovely feature of keeping track of stats. Now to compare these to the current size of the Wii U userbase in terms of attachment rate.
Donkey Kong Tropical Freeze: .55 million global units sold. 8% attachment rate.
Super Mario 3D world: 2.05 millon global units sold so far. 33% attachment rate.
Pikmin 3: 0.77 million units sold. 12% attachment rate.
The beauty of this, that shows the IPs still have very wide appeal making your comment pretty much pointless. Carry this same math over to the CoD, Battlefield side of things.
For CoD Ghost: 20.72 Million units sold total across all consoles, minus PC. 182.72 total consoles in the wild (Wii U, PS3, 360, One, PS4) that have CoD Ghost available for it. 11% attachment rate. Seems to be missing that "wide" appeal.
To be fair, I'll compare it also to the worst Battlefield game
Battlefield 4: Again minus PC, 8.7 million units out there for consoles. Minus the Wii U from the total, 176.52 million. 4% attachment rate. Even less appeal than CoD.
Your statement was true 4 years ago, it's not now. People want more than shooters and clearly Nintendo is going to benefit from these turn of events. Two of the biggest companies in gaming managed to f' up an entire genre, again! Nintendo offers variety no matter what platform, which includes open world games if you ever bothered to look. Open world aka sandbox games are going to be milked this generation like shooters were last generation.
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I think the point to remember is that Ka-pi96 was arguing about wider / widest appeal. If he means what I think he means, "widest appeal" is best measured by the number of people that are interested and purchase the game. In that case, attachment rate is not really important.
Sure, Nintendo games are bought by a large portion of those who own Nintendo consoles. Tell me something new. People buy Nintendo consoles because they like Nintendo first-party offerings.
However, if Call of Duty as a franchise (across multiple consoles) is outselling Nintendo franchises, such as Donkey Kong / Pikmin / Mario, that shows that CoD attracts a wider audience and thus has a wider appeal. I would even argue that the low hardware sales of the Wii U stand to show how little their first-party offerings appeal to the market at large. Many of the Nintendo faithful have already purchased the Wii U, and it stands to reason these are the people buying the games mentioned above. But, the dismal hardware sales show that Nintendo is not attracting other types of gamers to their console (i.e., the definition of not having a wide appeal).
Even your denigration of shooters as "casual" and "appeal[ing] to the lowest, most absent minded demographic" might be more evidence of their wide appeal. The term "casual" is often thrown as an insult when it really means "popular."