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Forums - Microsoft - Layoffs hit Rare following Kinect Sports Rivals flop

Xenostar said:
maverick40 said:

It is 16 people, this is not news. Redundancies after a game has been shipped happen all the time.


Its senior people tho, not just some interns, there restructuring the whole studio hierachy.


It still doesn't matter a whole lot. Anyways, they are a shadow of their former selves. 



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how is it rares fault that the game flopped?



I remember when the PS4 got an exclusive which played like an old platform game. It was called knack And it did not do well.

I think Rare should move on from Kinect and old nostalgia platform games. Make something like Viva Pinata again, which was awesome



PSN ID: clemens-nl                                                                                                                

Kratos said:
I remember when the PS4 got an exclusive which played like an old platform game. It was called knack And it did not do well.

I think Rare should move on from Kinect and old nostalgia platform games. Make something like Viva Pinata again, which was awesome


knack was just bad, thats why noboy liked it...



It really sucks when people lose their jobs, but at this point I´m too bitter to sympathize with Rare.



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Shit,i like Knack



generic-user-1 said:
Kratos said:
I remember when the PS4 got an exclusive which played like an old platform game. It was called knack And it did not do well.

I think Rare should move on from Kinect and old nostalgia platform games. Make something like Viva Pinata again, which was awesome


knack was just bad, thats why noboy liked it...


I liked it But I did only play a small part though.



PSN ID: clemens-nl                                                                                                                


Banjo Kazooie 3 pls

Stop wasting developers MS!!!!!!!!! Rare was amazing :0

Microsoft is destroying Rare. I know Rare didn't want to make a kinect game.



Game should have been a launch title and bundled, like FIFA.

Them launching the console without a "high profile" Kinect game was a gigantic mistake. Launching this game late, with little to no advertising, while hardware sales were tanking was an even bigger mistake.