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Forums - Gaming - Did Okami flop because Capcom failed to capitalize on racism?

By the way only 21 games on the XO and PS4 sold more then just the wii version how much of a flop are the other games on these consoles?



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RolStoppable said:
cheshirescat said:
KylieDog said:
Those sales seem about right for a Zelda game without Link.

It's too bad, because it's the best zelda game ever made.

Lack of real gamers on PlayStation. Same thing goes for Rayman Legends. Such a great game, but sold barely anything on the PS3.

It sold the most on PS3.



Nintentacle said:

It sold the most on PS3.

It has a 40k lead over the Wii U which did 320k. That's not much of an accomplishment. Especially for a console made up of real gamers, unlike Nintendo fans who don't qualify.

OT: Racissm is why MK8 is going to outsell MKWii. Just wait and see.



Hiku said:

There were also butts.



But yeah, I agree. Okami didn't capitalize on it's racism enough. They should put Amaterasu in Mario Kart 8 to fix that.

Many gamers missed out on one hell of a game!



                
       ---Member of the official Squeezol Fanclub---

Okami failed cos it was a white wolf beating up other races; there are fewer white people than there are Asian people.
If it had been an Asian wolf beating up filthy caucasian gaijin it would have been a smash hit.



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padib said:
Ka-pi96 said:
RolStoppable said:


Ah, I see. You spotted some afro-american mammal!

Assuming all blacks are American? Is that not racist too?

He's Australian, cut him some slack.

Actually, he's Austrian. 

I'm Australian.

It's only the other side of the world. :p



Okami was a success. You do not need millions to be a success.
It got a remake on Wii. Yes remake because Capcom lost the source code and Read at Dawn remade it. PS3 HD port is the Wii version. We got a sequel on DS. An appearance in MvsC3 a collectors edition for DS. Artbooks,plushes,tshirts,Soundtracks you could buy from Capcom store.

That is no failure. It's a success. Just more of a cult fave than a massive series but still did very well.



The game featured a unique art style that may not have appealed to everyone.

While I enjoyed the game I felt the Celestial Brush gameplay became tedious. Its possible that was also the case when people played it.



It flopped because anything Hideki Kamiya is involved with these days flops.



think-man said:
It flopped because anything Hideki Kamiya is involved with these days flops.

2006 is "these days"? :p