Intrinsic said:
No, no, no and no. Console development just doesn't work that way. I'm gonna try and explain. If you code to make a ball bounce up and down then run that through your system. The cpu would handle th ephysics and render simulation and the gpu will render the image. Either way, the cpu and gpu will be running at 100% to run your very very very basic code. How many tims have you heard developers say we are using 100% of this or that system. That is honestly just nonsense talk right there. Then their very own next game comes out and uts to shame what they did the last time. The hardware in consoles obviously isn't getting better, the code is. As I have already said in this thread, 1080p/60fps is not a fixed target. If all the devs came to an agreement right now that no game will look better than KZ:SF, then in 2 years you could have games that look that good running at 60fps and 1080p all the time. But unfortunately. its easier to market pruutty graphics than it is to market performance, so devs will always go for looks over performance. Having said all that, NO. The CPUs in these consoles aren't a limit to gpu resolution, especially when you consoder that all these consoles hope to acomplish is 1080p max. Consoles don't run like PCs. Hell, the cpu has nothing to do with resolution, thats entirely on the gpu, the cpu could limit framerates though. |
I agree that they could get better by coding, but as Cerny said, time to triangle in PS4 is 1 to 2 months instead of 6 to 12 months with PS3. The architecture now is x86 just like the PC and PS4 has a unified memory pool, so PS4 is easier to program and very close to PC. The API is closer to metal, but Mantle and DX12 are getting closer to metal too. I dont expect a big jump in performance in years to come as PS3 software did. It was really hard to use all the architecture in the Cell processor. This APUs are much easier and PC like. The only thing that can be a real deal would be computing with the GPU, but i wonder if that can take too many GPU resources and kill performance. Also Battlefield 4 devs told that CPU was at 95% with PS4, An Intel I7 4770 CPU runs the game at 30%, so not all codes run at 100%. if the CPU is not holding back performance, why heavy games run at 900p 30fps when a HD 7850-70 with a good CPU can run easilly at 1080p?