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CrazyGPU said:

 

Im not saying how much will be off loaded to the GPU, I really have no idea about that, The only things i know is that the GPU can issue 64 compute commands instead of 2 and that Cerny says that in the future the GPU can alliviate the CPU. That said, if the GPU cannot do that very well and you have a weak CPU, then it is a serious bottleneck. I saw comparisions of battlefield at 900p with PC and PS4 graphics are more blurry and with less effects. If it runs at 55 fps, then maybe they just cut off some particles and resolution to make that happen. But Watch Dogs will run at 900p and 30 fps, not quite what i expected, still, maybe a Hd 7850 on PC cant handle that either, we will find out soon. You have a good point there with battlefield at 55 FPS.

 

The fact here is consoles were NEVER stronger than PCs to begin with when windows back in the days started gaining traction. I don't think cerny has made a specific statement about how the GPU can alleviate the CPU bottlnecks but rather he just said that it can assist in compute. I'm pretty sure that the GPU is also capable of issuing lots draw commands themselves from one procedure call but it's the developers choice to implement them which helps alleviate the CPU bottleneck. Watch dogs is probably one of the most demandng next generation games as it practically excludes anything less than an HD 5770! This is assuming that the minimum requirements will net you 720p at 30 FPS with the lowest settings.