Excessive bloom instantly ruins games for me.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
Most hated effect? | |||
Chromatic aberration | 35 | 21.47% | |
Motion blur | 39 | 23.93% | |
Bokeh depth of field | 9 | 5.52% | |
Bloom | 15 | 9.20% | |
HDR | 2 | 1.23% | |
God rays | 7 | 4.29% | |
Lens flare | 12 | 7.36% | |
Dirty lens | 16 | 9.82% | |
Film grain | 15 | 9.20% | |
CRT effects | 11 | 6.75% | |
Total: | 161 |
Excessive bloom instantly ruins games for me.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
SvennoJ said:
Any effects that I missed? |
Shaky cam?
SvennoJ said: It was quite cool to see it in action in Lost coast. Honestly I couldn't find any really bad screenshots of HDR that quickly, screenshots of a tunnel with a white square as exit aren't that interesting of course. Coming out of the tunnel on High speed ring in GT5 looks kinda bad though. |
Fallout 3 seems to have uncanny sky.
Agree, some of these fancy tech things may sound good in developer meetings. In reality, they do end up ruining end user experience and age really badly.
Lost cost was technically just a tech demo so the effects were exaggerated to make them stand out more, unfortunately people took it for a baseline and have been using simimarly blown out effects ever since.
all of these effects and look wonderful if implamented correctly and to the right amount, but rarely does that balance find its footing.
But let me add some more effects to the list.
Screen distortion/tinting.
A stupid and ultimately flawed effect, if you had vomit in your eyes you would fucking close them.
SSAO
Used in place of effort for lighting and to hide low quality lightmapping, SSAO looks awful, adds shadows where shadows should not be and is the hallmark of graphical stupidity.
Water distortion
Not too bad on games where you're wearing a gasmask or its happening on a vehicle windscreen but beyond that it should not be used, at all.
Injury/scratch display
Oh no, you.. scratched my eyeballs.
And last but not least, less graphical and more audio related, i hate heavy breather characters for the most part, HUFF HUFF HUFF.. okay we get it.. HUFF HUFF... SIGH, HUFF.. if you're going to huff and puff that hard, seeing as i can see through your eyes how about some breath smoke if im outside people, just an idea.
curl-6 said:
Shaky cam? |
Yeah, luckily mostly reservered to cut scenes, although certain racing games are overusing the bumpy road effect. Come on, my head is not screwed onto the chassis.
I fucking hate the "dirty lens" effect. Playing Battlefield 3 was a horrible experience by itself, and this effect made it even more annoying. Honorable mention to excessive bloom, film grain (on most cases) and chromatic aberration.
I actually like depth of field, some lens flare and HDR.
lucidium said: Screen distortion/tinting. A stupid and ultimately flawed effect, if you had vomit in your eyes you would fucking close them. SSAO Used in place of effort for lighting and to hide low quality lightmapping, SSAO looks awful, adds shadows where shadows should not be and is the hallmark of graphical stupidity. Anti light indeed. It is time for ray tracing to take over instead of keep patching up a fundamentally flawed lighting system. Not too bad on games where you're wearing a gasmask or its happening on a vehicle windscreen but beyond that it should not be used, at all. Raindrops on my eyes! Totally realistic. good one. Another form of dirty lens. I can't remember the name but here was a racing game where mud continuously kept sticking to the lens then slowly fading away. DiRT? |
Color tinting is a good one too. So jarring when you walk from one scene into the next and the color palette suddenly changes. "He wasn't that bush a totally different color 2 seconds ago..." WoW was pretty bad with that.
Motion blur is by far the worst for me, it almost ruined Half Life 2 for me after playing it for a short while and getting a really nauseous feeling, I am so glad you can turn it off.
No problem with god rays and other volumetric lights. They're often over used, but they are part of the scene. Everything else you listed however is caused by observation of the scene. With a different observer (ie human verse camera) these effects change. These are just a matter of taste.
Personally I love it all.