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Forums - Nintendo - What do you think is the best case scenario for the Wii U?

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drake_tolu said:

is more realistic 35,000,000, or 33,000,000 like Nintendo 64, but for me most of it is too pessimistic.

Ok, Wii U have sold less of GameCube, but even X360 have sold less fist year!

XBOX 360: 9,36 milion on 31 Mar 2006

GC: 9,56 milion on 31 Mar 2002.

And GC it was not even released in Europe, if if we take the first 8 months of Europe XBOX 360 have sold only 7,78 milion.

So, if XBOX 360 have sold 80,000,000, best case for Wii U could very well be 40,000,000...

IMHO, for me Wii U will sold more of 35,000,000, and Nintendo and nintendo will be able to earn something despite not recover its initial losses.

You got your dates wrong.  The numbers you posted are for 2007 and 2003 respectively. You're also comparing shipped to sold.  The 360 had shipped 10.9m by March 2007. 

I'm also not sure what you mean by take the first 8 months of the 360 in Europe.  The 360 was only out about five months longer than the Gamecube in the comparison.  The Gamecube had also been out about 11 months in Europe by Mar 2003, so the eight months thing doesn't really work in either direction.  The Gamecube also had nearly three months longer in Japan (Sept 14th vs Dec 10th).



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For me 40M is a dream now, with this years forecast 12-15M is absolute max now.



Yakuzaice said:
drake_tolu said:

is more realistic 35,000,000, or 33,000,000 like Nintendo 64, but for me most of it is too pessimistic.

Ok, Wii U have sold less of GameCube, but even X360 have sold less fist year!

XBOX 360: 9,36 milion on 31 Mar 2006

GC: 9,56 milion on 31 Mar 2002.

And GC it was not even released in Europe, if if we take the first 8 months of Europe XBOX 360 have sold only 7,78 milion.

So, if XBOX 360 have sold 80,000,000, best case for Wii U could very well be 40,000,000...

IMHO, for me Wii U will sold more of 35,000,000, and Nintendo and nintendo will be able to earn something despite not recover its initial losses.

You got your dates wrong.  The numbers you posted are for 2007 and 2003 respectively. You're also comparing shipped to sold.  The 360 had shipped 10.9m by March 2007. 

I'm also not sure what you mean by take the first 8 months of the 360 in Europe.  The 360 was only out about five months longer than the Gamecube in the comparison.  The Gamecube had also been out about 11 months in Europe by Mar 2003, so the eight months thing doesn't really work in either direction.  The Gamecube also had nearly three months longer in Japan (Sept 14th vs Dec 10th).

 

Wait, I express myself better. 

GC was released in September and November 2001 in Japan and America, and May 2002 in Europe.

GC have sold 9,56 milion on Mar 2003, and X360 9,36 milion on Mar 2007.

But, GC coming in EU on may, with 7 month of distance of X360.

So, remove 7 month of EU of X360 (1.5 milion), and they have sold "only" 7,78 milion...

The Japan not considered because XBOX in japan not sell, but be honest add 2 month on X360 in Japan, and they sold 23k more, so, 7,8 milion VS 9,56 milion of GC.



drake_tolu said:

Wait, I express myself better. 

GC was released in September and November 2001 in Japan and America, and May 2002 in Europe.

GC have sold 9,56 milion on Mar 2003, and X360 9,36 milion on Mar 2007.

But, GC coming in EU on may, with 7 month of distance of X360.

So, remove 7 month of EU of X360 (1.5 milion), and they have sold "only" 7,78 milion...

The Japan not considered because XBOX in japan not sell, but be honest add 2 month on X360 in Japan, and they sold 23k more, so, 7,8 milion VS 9,56 milion of GC.

You're still comparing shipped to sold.  The number you are using for the GC is the shipment number, so if you want an equivalent you have to go with the 10.9m shipped for the 360.  So the 360 had sold (shipped) more in that time period.

It was also only five months later in Europe.  The 360 came out December 2nd, the Gamecube May 3rd.  You're also not treating the situations equally between the European and Japanese release dates.  For one, like I said it was five months in Europe, not seven.  It was also three months in Japan, not two.  In the case of Japanese sales you are adding months to the 360, but for European sales you are subtracting months from the 360 rather than adding them to the Gamecube.  You're trying to take the best of both worlds for the Gamecube.  The 360 did poorly in Japan so you add months there, but it did better than the Gamecube in Europe so you subtract those months.  If you removed 3 months of Japanese sales from the Gamecube and added five in Europe, the comparison would skew more in favor of the 360.

You've basically skewed every part of the data to favor the Gamecube in this comparison.



Salnax said:

I'm thinking that Nintendo, with a mix of skill, luck, and support, can still sell 40 million of these things lifetime.

Here's how:

  • First, Mario Kart 8. It's predecessor for the Wii is one of the best-selling games of all time, with over 34 million retail copies sold. Now, I expect Mario Kart to have a big decline from that series high point. However, even with that taken into account, Mario Kart 8 can still easily sell over 10 million copies lifetime. If we compare Mario Kart DS's sales in late 2005 to MK7's, we can see an increase of roughly a million sales, despite MKDS being released earlier in November rather than December. It's arguable that the main reason MK7 has worse legs after 100 weeks than DS did was because it sold to so many customers already and downloads are not included. Even if you believe that people buy Mario Kart games for hardware rather than them being actual system sellers by default, it is hard to imagine MK8 not becoming one of the best-selling racing games of the generation at least.
  • Second, we have a bunch of games with loose release dates for sometime in 2014. These include Hyrule Warriors, Bayonetta 2, and X. None of these games are likely multi-million sellers, but could all possibly sell a million copies. Furthermore, they appeal to demographics (Action and RPG fans for example) that might be on the edge of buying a Wii U for its more traditional Nintendo games.
  • Third, Super Smash Bros 4. Like with Mario Kart 8, it's hard to imagine this game being less than a big hit even after a steep decline. Brawl was the first Fighting game to ever sell over 10 million copies on one platform, and even the N64 original sold over 5 million copies, or to roughly 15% of the N64 userbase. The 3DS version will likely hurt it, but Super Smash Bros 4 will still sell millions of copies in its first year, and sell a million consoles at bare minimum.
  • Fourth, the Wii U is going to benefit from being the cheapest console of the generation in terms of third party support. There are series such as Skylanders, Disney Infinity, and Just Dance that will simply do well on the Wii U because people buying hardware for those games will want to save $100 or $200. The fact that these games have thus far sold better on the Wii U than the PS4 and One simply help[s matters.
  • Fifth, indie support. Indies don't really sell hardware by themselves, but they perdorm an important role: filling up an otherwise bare library. This is why Xbox had a few "summer of the Indie" events: to make up for lack of big games with smaller but still quality ones. People who could buy Nintendo consoles and care about indie games would be more likely to do so considering how a new major indie game seems to come out every cuple of weeks.
  • At this point, Nintendo would have secured enough momentum so that 2014, particularly June through December, could be the first time the Wii U does particularly well since launch. This would guarantee support from third parties like Disney, Ubisoft, Warner Bros, Sega, and Activision, who have been willing to invest in Nintendo platforms before. Meanwhile, games like MK8 and SSB4 will join the Mario games as long-term legs games, selling the console into 2015.
  • As 2015 rolls by, likely Nintendo releases will include games like Zelda, Mario Party, Pikmin 4, Animal Crossing 5, etc. These games, much like 2009's Wii lineup, can keep momentum going, especially as the console gets a $50 price cut or two by the end of 2015.
  • 2016 would likely be the Wii U's last big year of support, with a new 3D Mario being one likely candidate, but by this point, the Wii U could survive off of momentum. As Nintendo releases a new 9th gen platform in late 2018, the Wii U could sell through May 2019.
  • In this scenario, Nintendo would only have to sell around 6 million Wii U units per year for the next half a decade to reach 40 million.

 

Note that I expect some of these stars to fail to align, and for the Wii U to sell far less than 40 million. However, I still believe Nintendo can cut their losses.

Just some thoughts on the eve of the Wii U's last hope.

-Mario Kart 8 selling 10 million lifetime is possible but i feel nintendo made a mistake making smash for 3ds instead of WiiU only. Clearly they arent very confident of its sales on WiiU so the reason for the full Smash Bros 3ds marketing (after all 3ds is the highest selling current console as of now) and the WiiU delay. So i wont get my hopes up due to the past records of Smash because its likely some gamers would end up with only one copy which is the 3ds version, unless nintendo would make up another offer to try and make gamers buy both (how i wish cross buy was available).

- Being the cheapest console may be good but it has been the cheapest console for more than a year now and one of its rivaling consoles has bested it with mos if t 3rd party titles selling at a satisfactory to a great mark. You called disney infinity, skylanders and just dance, but those three alone cant let any third party make an attempt on releasing games on the platform. It depends tbh, many companies would always make multiplatform games but some already made an attempt on the console and they didnt perform well compared to the sales on the 360/PS3 counterparts. Its going to take quite a lot of convincing for third partys to release on WiiU with such a track record. On the other hand, japanese 3rd party devs would probably mae some games and they can help build up momentum for the console in japan, this can in turn help out the west if played right. 

-All of these companies you mentioned (Activision, Sega, Disney, Ubisoft, Warner Bros) have already invested on the console. Its why they are still releasing games on the platform even with the consoles hurdles but you are right about this second half of 2014. To me, this is the year that nintendo can prove the wiiUs worth by gaining momentum using the games it releases from May to December. 

- For the 2015 and 2016 targets and releases, maybe the digital event would shed some light but lets not jump the gun with those games mentioned.

- 40 million lifetime, possible. I will put a large range of between 35-40 million. I know the console isnt selling as good as its older brothers but if nintendo plays their cards right we may see a surge in sales that would benefit them. Which is why i think it was a bad idea that a smash was made for the 3ds. Unfortunately its not like Microsoft and Sony are just going to sit and watch, they will also have holiday plans. They just have to play their cards right and make the right choices



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Best case around 40 million. We could see something similar to the PS3 where it sells the worst until the gen is nearly up, by then it will be cheap enough people will buy it by the boat load out of sheer curiosity. Sadly this system is gonna be a hidden gem that few will experience, but those that do are in for a ride.



Best case scenario?

Nintendo sells a Gamepad-less Wii U for $200 while still selling at a profit. That's the biggest thing. Next, they purchase Capcom and get Street Fighter V, Resi Reboot, Mega Man 3D, Devil May Cry V, etc exclusive on the Wii U. They buy out talented Western devs NOW to start making Wii U games aimed at westerners. Create new and interesting IPs, both aimed at the east, and west. Buy a stake in Square Enix. Make sure that their multi plats make it on the Wii U.

Pummel the Wii U with quality for the next 2 1/2 years, then ditch the thing and make a real powerhouse that you can sell at a profit, but still make the system exclusive. Nintendo needs to take "exclusive platform" to another level. Cheap, exclusive, quality, and quantity. That's what Nintendo needs to be.

Nintendo's Wii U needs to be like if Disney and the iPhone C made a baby.



Best case scenario is that every man woman and child in the world buys one, and Nintendo sells 5 billion.



bigtakilla said:

Best case around 40 million. We could see something similar to the PS3 where it sells the worst until the gen is nearly up, by then it will be cheap enough people will buy it by the boat load out of sheer curiosity. Sadly this system is gonna be a hidden gem that few will experience, but those that do are in for a ride.


I think you nee to research a little more



Max King of the Wild said:
bigtakilla said:

Best case around 40 million. We could see something similar to the PS3 where it sells the worst until the gen is nearly up, by then it will be cheap enough people will buy it by the boat load out of sheer curiosity. Sadly this system is gonna be a hidden gem that few will experience, but those that do are in for a ride.


I think you nee to research a little more

Nah, enlighten me.