Angelv577 said: Is this your first soul game? |
Yes, it is. But the difficulty also reminds me of monster hunter. Both are brutally hard games.
Funny thing, I have Dark Souls I for 360, I just never got around to playing it.
What did you think about Sony's Pre-TGS Conference? | |||
It was nice | 10 | 11.90% | |
Nothing that really caught my attention tbh | 25 | 29.76% | |
It was awesome! | 8 | 9.52% | |
Not Bad | 7 | 8.33% | |
I didn't like it | 11 | 13.10% | |
It was okay | 10 | 11.90% | |
Needed more LoD! | 4 | 4.76% | |
Decent | 2 | 2.38% | |
Other | 7 | 8.33% | |
Total: | 84 |
Angelv577 said: Is this your first soul game? |
Yes, it is. But the difficulty also reminds me of monster hunter. Both are brutally hard games.
Funny thing, I have Dark Souls I for 360, I just never got around to playing it.
Angelv577 said: Do Sony makes this kind of mistake often?, not long ago I got Resogun on vita for free (not on ps plus promotion) and always wondered if it was a mistake from them. |
I got my Resogun PS+ license (keep the game as long as you have PS+) upgraded to a normal license as if I've bought the game when the PS3 and Vita versions released.
cannonballZ said: Damn, I don't think I'll ever get past father gascoigne. I'm just not good enough at this game. Oh well. I keep trying, but half the time I press the dodge button, he doesn't dodge. And it's not because the stamina bar is low, it's almost full. It's like he stuns me when he hits me and it won't allow me to dodge or do anything. Yea, i might just call it quits on this game. I was enjoying it a bit, but not enough to keep trying. |
It's about dying again and again and trying. Plus leveling up and keeping track of your weapon's durability. Seriously hardest game I've attempted in a while.
EDIT: Try getting Kickhammer above 200/250 against that boss and atleast 10-12 blood vials . The second phase of the battle (when he bulks up) requires some dodging and timed attacks.
the-pi-guy said:
Definitely not something they'd do. One, I've never heard of Sony banning for such reasons. Let's say you have a garage sale and accidentally put free on the wrong item. And someone comes along and picks it up. In this case it is your fault that the wrong item was free, so it's free game. Conversely, if the customer were to change the sign, then it could be considered theft and they could be banned. |
http://www.vg247.com/2015/01/19/5-saints-row-4-gat-out-of-hell-price-blunder/ tell that to gamestop and deep silver :(
Ltd predictions by the time 9th Gen comes out
Ps4:110million
Xbox one :75 million( was 65)
Wii u: 20 milliion
Has Anyone sorted out a trick as to when you die at a point least expected, you could easily retrieve the lost blood echoes upon quitting the app and then resuming from the Title Menu? Playing all the way from Lamp was getting a little boring. This trick hastened my progress.
cannonballZ said:
Funny thing, I have Dark Souls I for 360, I just never got around to playing it. |
well, try not to give up, it will get better. It was like that with demon souls, I even quit for a couple of months, came back with a different mind set and now I can beat the game with my eyes closed. With that experience, Dark souls was much easier for me but died a few times as well.
Has some one also used the zoom feature with the 2.5 update? you can zoom now in every game you want
Rumours of Mass Effect Trilogy for PS4 popping up again, this is from a Romanian site. This, along with a Bioshock trilogy, are the only remasters I really want, so it would be awesome if true. Though hopefully the box art is better than pictured.
Following a dramatic start to this year’s FORMULA ONE™ season and just in time for the second round at the Malaysian Grand Prix we’re pleased to finally share with you some details on the official game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™.
F1TM 2015 is launching in June and you’ll be able to play it on PlayStation 4, Xbox One and PC. As we’ve confirmed previously the game has been built on an all new version of EGO tailored to deliver the ultimate FORMULA ONE videogame experience and act as a significant step forward in the game’s visuals and physics-based handling model.
The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.
The buzz and excitement that surrounds each GRAND PRIX™ is incredible, and we wanted to transfer that to F1 2015 with an all-new broadcast style presentation that’ll deliver that unmistakable race-day weekend atmosphere of a GRAND PRIX™, complete with podium and grid sequences. You’ll be seeing all of this in the Championship Season mode, the brand new (and very challenging) Pro Season mode and of course Quick Race and Multiplayer too.
Using the voice recognition technology available for the Xbox One and PlayStation 4 consoles you’ll be able to interact with your race engineer like never before. Through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets for PlayStation 4 you can ask for race info, updates on the weather, tyre status, request tyres and even front wing changes… And that is just a few of the many options available.
We know a lot of our fans wanted to play F1 TM 2014 on Xbox One and PlayStation 4, so as well as being the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP we’re also including the cars, drivers and tracks from the 2014 season as bonus content. All built from the ground up with our updated handling and new game features.
Here’s what Game Director, Paul Jeal had to say about the game -
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”
The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions.
Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our games release they truly show the power of our new game engine.”
http://blog.codemasters.com/f1/03/f1-2015/
Looks like Ubisoft is all-in with Rainbow Six Siege for this Holiday season.
Based on the listings from Gamestop Italy, that has just introduced the closed beta and what seems to be the official cover of the game, the shooter will be available on October 16. That’s Friday, the day that always witnesses important releases in Europe.
Looking at the description supplied by Gamestop, furthermore, it seems that Rainbow Six Siege will be strongly based on the procedural destruction of the locations.
We’ll be following the situation as it evolves, waiting for official statements from Ubisoft. Stay tuned!