By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What's up with Final Fantasy VI's cast?

Tagged games:

sc94597 said:
artur-fernand said:


Just a sidenote, I've also noticed that many FFVI fans feel the urge to dismiss FFVII. Every time the discussion becomes Final Fantasy VI, someone is sure to mention FFVII as a vastly inferior game for a number of reasons. I don't get that.

Please read the thread again. Nobody mentioned FFVII until it was denoted as the better game. 


I noticed that, but my point is, the guy who compared both games got all defensive.

Anyway, that's off-topic, and I don't wanna start a flame war.



Around the Network
TheLastStarFighter said:
I think there is no question that Terra is the central character, with Celes taking a significant role at the start of the second half. That said, you could make the case the Locke is the protagonist or hero.

But I think why people like it is there is variety in the characters, but also that you really can choose who you play as for the most part. Personally I rarely used Terra and played with Edgar in the lead for most of the game since he was my favorite. Since you can equip espers and give your party abilities, you can also use whatever characters you want.

I think that's also the flaw, you can make super characters by grinding and being able to use whatever character you want makes all of the characters less important or central. I preferred the style of FFIV with each character having a specific story role and set abilities. My favorite party system is X where you get to sub in characters with specific skills for specific foes. VI is OK, but not my favorite style.

FFVI is not like FFVII where every char have the same abilities and just choose it because you taste... FFVI give you chars with single and unique abilities that are important in the game.

Eg. You can steal withtou Locke... or repel magic without Celes.



ethomaz said:

FFVI is not like FFVII where every char have the same abilities and just choose it because you taste... FFVI give you chars with single and unique abilities that are important in the game.

Eg. You can steal withtou Locke... or repel magic without Celes.

True, but as someone pointed out earlier many of those abilities were of questionable or limited value. The fact that everyone could equip nearly everything, and that everyone could learn the same spells made the characters fairly modular in combat, especially since the stat differences for everyone but Gogo and Umaro could be largely negated by equipping them with Espers to make up for their shortcomings.



noname2200 said:

True, but as someone pointed out earlier many of those abilities were of questionable or limited value. The fact that everyone could equip nearly everything, and that everyone could learn the same spells made the characters fairly modular in combat, especially since the stat differences for everyone but Gogo and Umaro could be largely negated by equipping them with Espers to make up for their shortcomings.

What abilities are questionables or limited value? I know Morph, Runic and Rage are overpower but the others are extreme useful too... and I can't live without Steal.



ethomaz said:

noname2200 said:

True, but as someone pointed out earlier many of those abilities were of questionable or limited value. The fact that everyone could equip nearly everything, and that everyone could learn the same spells made the characters fairly modular in combat, especially since the stat differences for everyone but Gogo and Umaro could be largely negated by equipping them with Espers to make up for their shortcomings.

What abilities are questionables or limited value? I know Morph, Runic and Rage are overpower but the others are extreme useful too... and I can't live without Steal.

I rarely bother with Steal: the stealable loot in this game is generally unimpressive, for one thing. Runic is nice, but only in situations where you're about to be hit with a magic attack and you don't plan on using any magic of your own. Rage is dependent on luck to a degree, namely that Gau uses the right skill at the right moment. This is to say nothing of the need to acquire the right beast for the job in the first place, which can take hours (especially in the late game, when it may take over 200 battles to cycle back to the beast you want).

In my mind, Morph, Blitz, Tools (for much of the game, anyways), and maybe Mimic (if you're really lazy, but Gogo's stats suck) are really standouts. Lore is solid as well, although it's often a lot of work to get the better spells, and comparable results can be gotten via Espers. The rest I rarely, if ever, use myself.



Around the Network

Um, I think I have a screwed opinion on this game. I did not play it until about 2007 on an emulator at least 7 years after I played VII, VIII, IX, X, Chrono Trigger, and other classics.

The fact is FF VI came out before all of those games. It was really a huge step at the time in story telling, plot, and character dev. Only game that came out before it that is close in those area is FFIV, which was also a big jump (maybe even bigger) when it came it.

Basically before FFIV you had place holder characters in grindfest with a placeholder story to move the game along. FFIV was really the 1st to do char dev, and make you want to play just to progress the story. FFVI took it to a whole new level graphically and all those other reasons at the time.

Fact it is though, unlike game like FFVII and Chrono Trigger which both games have elements no game has surpassed. FFVI has been surpassed in just about every area, in many cases by the 2 games I just mentioned.

The reason people must be attached to it is because back in what 1994? It must have been a mind-blowing experience for the time.



End of 2009 Predictions (Set, January 1st 2009)

Wii- 72 million   3rd Year Peak, better slate of releases

360- 37 million   Should trend down slightly after 3rd year peak

PS3- 29 million  Sales should pick up next year, 3rd year peak and price cut

FFVI's cast is pretty decent if you ask me! I do think that IX's character cast is 10 times better!



                
       ---Member of the official Squeezol Fanclub---

noname2200 said:

I rarely bother with Steal: the stealable loot in this game is generally unimpressive, for one thing. Runic is nice, but only in situations where you're about to be hit with a magic attack and you don't plan on using any magic of your own. Rage is dependent on luck to a degree, namely that Gau uses the right skill at the right moment. This is to say nothing of the need to acquire the right beast for the job in the first place, which can take hours (especially in the late game, when it may take over 200 battles to cycle back to the beast you want).

In my mind, Morph, Blitz, Tools (for much of the game, anyways), and maybe Mimic (if you're really lazy, but Gogo's stats suck) are really standouts. Lore is solid as well, although it's often a lot of work to get the better spells, and comparable results can be gotten via Espers. The rest I rarely, if ever, use myself.

Blitz and Tools are overpower from start to middle of the game... after that they become weak... Morph if you use a lot become a killer machine (it increase the time if you constant use it) and Runic is maybe (or for me) the best skill if you know how to use it... well to call a main party in FFVI is hard because you need to use almost all the chars but my favorites are Locke, Terra and Celes... I like Gau too



ethomaz said:
TheLastStarFighter said:
I think there is no question that Terra is the central character, with Celes taking a significant role at the start of the second half. That said, you could make the case the Locke is the protagonist or hero.

But I think why people like it is there is variety in the characters, but also that you really can choose who you play as for the most part. Personally I rarely used Terra and played with Edgar in the lead for most of the game since he was my favorite. Since you can equip espers and give your party abilities, you can also use whatever characters you want.

I think that's also the flaw, you can make super characters by grinding and being able to use whatever character you want makes all of the characters less important or central. I preferred the style of FFIV with each character having a specific story role and set abilities. My favorite party system is X where you get to sub in characters with specific skills for specific foes. VI is OK, but not my favorite style.

FFVI is not like FFVII where every char have the same abilities and just choose it because you taste... FFVI give you chars with single and unique abilities that are important in the game.

Eg. You can steal withtou Locke... or repel magic without Celes.

As has already been bandied about here, most of the unique "Skills" were fairly useless.  Edgar's autogun was awesome at the begining but is useless later.  Pretty much any character could be able to equip the best weapons and magic by the end.  That was kinda lame.  I like it when you have heavy fighters, light fighters, healers, attach magic and other uinque skill sets - and characters can only equip certain weapons and armour.



ethomaz said:

Blitz and Tools are overpower from start to middle of the game... after that they become weak... Morph if you use a lot become a killer machine (it increase the time if you constant use it) and Runic is maybe (or for me) the best skill if you know how to use it... well to call a main party in FFVI is hard because you need to use almost all the chars but my favorites are Locke, Terra and Celes... I like Gau too


No Swordtech?